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Skyrim Creation Kit Inbound with Steam Workshop Support (Forums : Cosmos : Skyrim Creation Kit Inbound with Steam Workshop Support) Locked
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Dec 1 2011 Anchor

Bethblog.com

As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:

Creation Kit — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.


After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

What are your thoughts on this?

Edited by: HeadClot

AJ_Quick
AJ_Quick Arty type thing
Dec 1 2011 Anchor

Fus Ro Mods !

--


"I will play but only if there is clopping" - Alex Quick, Sep 15 2012, 6:56am

CallistoNTG
CallistoNTG More passion than good sense.
Dec 2 2011 Anchor

If the patches are released with more care than Fallout 3, and the SDK isn't overly tied to Steam, then very good.

Dec 2 2011 Anchor

Hail to the Moddovakin!

Respect to those who first will change gui.

Dec 2 2011 Anchor

if i have to be online to use the creation kit then i will not use it because not everyone has a permanent internet connection or a large download cap

CallistoNTG
CallistoNTG More passion than good sense.
Dec 2 2011 Anchor

scottellison92 wrote: if i have to be online to use the creation kit then i will not use it because not everyone has a permanent internet connection or a large download cap


Same here. But perhaps, like most Steam stuff, it'll have offline mode?

Dec 4 2011 Anchor

YanDaik wrote: Hail to the Moddovakin!

Respect to those who first will change gui.


They already have.

www.skyrimnexus.com/downloads/file.php?id=667

Cryrid
Cryrid 3D Artist
Dec 4 2011 Anchor

Mr_Cyberpunk wrote:

YanDaik wrote: Hail to the Moddovakin!

Respect to those who first will change gui.


They already have.

www.skyrimnexus.com/downloads/file.php?id=667


Can't say I'm a fan of that choice in font

Edited by: Cryrid

Dec 4 2011 Anchor

Cryrid wrote:

Mr_Cyberpunk wrote:
YanDaik wrote: Hail to the Moddovakin!

Respect to those who first will change gui.


They already have.

www.skyrimnexus.com/downloads/file.php?id=667


Can't say I'm a fan of that choice in font


Its optional (says in the readme part and he gives a link to it) I agree with what you mean though, terrible font.. I see it all the time on those shitty crystal shops all over the place. Its just as bad as Papyrus for that shit. (and seriously Papyrus isn't that bad a font, its just over used by idiots lol).

Edited by: formerlyknownasMrCP

Dec 13 2011 Anchor

Really can't wait for this. Don't suppose anyone has planned something major already?

Jan 31 2012 Anchor

I'm planning to reconstruct Cyrodiil. And don't worry, I'm not the usual newbie modder who screws up with the lighting and makes everything look like dog shit. If somebody is interested in this, the mod "Welcome back to Cyrodiil" is under Admin-authorisation. If you are interested to join me in creating this mod, with lore, material or other stuff, contact me privately.

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