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Single-Player Option for UT2003 (Forums : Coding & Scripting : Single-Player Option for UT2003) Locked
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Mar 18 2003 Anchor

In UT2003, is there a way to make the Single-Player option go straight to a map with a certain Character. Like if you click on SP button it will go to a map and use a certain character.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

leilei
leilei The person who doesn't like anything
Mar 18 2003 Anchor

Look in your maps folder, doubleclick the map and boom.

- Edited By CheapAlert On Tue 18th, Mar 2003 @ 2:48:40pm

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Mar 18 2003 Anchor

Not exactly. This is for my mod and I don't want a character development screen before the game and that I want it to be like Unreal II.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 18 2003 Anchor

mod unreal 2 then... it would prob be easier

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Mar 18 2003 Anchor

Your right but I don't have the money to get Unreal II.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 18 2003 Anchor

hmmm...perhaps ask around ur mod team if someone has it, and then just let them copy it for u...for development reasons ;)

i dunno if anyone can answer this, but can mods developed using unreal 2 be run on ut2k3?

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

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leilei
leilei The person who doesn't like anything
Mar 20 2003 Anchor

No, U2 uses "Unreal Warfare" engine. It's different.

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Mar 21 2003 Anchor

I dont want to get off topic or anything, but is that the same engine that Americas Army uses? and what engine does Medal of Honor use?

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Mar 21 2003 Anchor

Medal of honor uses the Quake 3 engine. And that I had heard is that Unreal 2 and UT2003 uses the unreal warfare engine. I had a talk with a worker at UDN Unreal Development Network. He said that there is no difference in the capability but the change in the Unreal Code.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 21 2003 Anchor

so... could u2 mods be run on ut2k3 then? cheapie sez no, anyone second him?

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 22 2003 Anchor

it won't work on UT2003 because the scripting which works the game won't allow a mod which uses different coding of the UnrealScript. I'll try to get to the bottom of this.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 22 2003 Anchor

hmmm it would be nice if the guys at epic could make both games compatible for modding

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

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leilei
leilei The person who doesn't like anything
Mar 22 2003 Anchor

Which won't be, because Legend are communists.

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PsychoFarmer
PsychoFarmer modDB King
Mar 22 2003 Anchor

teh bastards, kill teh red scum!!!

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

leilei
leilei The person who doesn't like anything
Mar 22 2003 Anchor

Yeah, they have a big history of destroying game series with bad sequels (See Star Control III)

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Mar 24 2003 Anchor

UT200 and U2 are both based on the Unreal Warfare engine. The maps are fully compatible, you just have to watch the use of certain textures and actors. Models are probably compatible too. You could convert your mod from UT2003 to U2 relatively easily.

The only viable alternative is to code your entire single player campaign yourself and it would take quite some time to get it to run.

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