Forum Thread
  Posts  
Sideways Trees in Unity? (Forums : Level Design : Sideways Trees in Unity?) Locked
Thread Options
May 7 2011 Anchor

Well, short and simple version: when I use the tree brush in the Unity 3D terrain editor, the trees are drawn sideways. The image below shows what I mean, the one upright tree I added manually, by dragging it into the game.
Click the image for a bigger picture.

I Hate Trees, Thanks to Unity

Edited by: Açaí

May 7 2011 Anchor

I dont know why is that happening but you might fix it by setting rotation 90

--

Think It. Sketch It. Create It. Repeat. 
User Posted Image

May 7 2011 Anchor

Flash112 wrote: I dont know why is that happening but you might fix it by setting rotation 90

There's no rotation setting... Otherwise I would have done that.
Thanks though :)

May 7 2011 Anchor

look on the bright side.. at least you have grass :D

May 7 2011 Anchor

You can edit the rotation of your prefab in Unity(this will need to be accessed through Project, not Hierarchy), or you can edit the rotation before you export from your 3d app.

Edited by: NGS616

May 7 2011 Anchor

Mr_Cyberpunk wrote: look on the bright side.. at least you have grass :D


That I do! :D

sydrose
sydrose Digital Demon
May 25 2011 Anchor

are you using the paint trees onto terrain or making the trees onto a poly mesh? trees on a mesh kinda follow the topology of the mesh, the terrain tool seince uses a heightmap they will always be straight up.

--

"That's what I want, cheap and sexy. Kind of like that prositute you don't want to touch but you're really tempted."--Syd
"I remember Punk Rock when it wasn't for sale, and Death Metal scaring people straight to Hell."

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.