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Seeking C# Programmer for Fully-Designed Game | Locked | |
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Dec 3 2014 Anchor | ||
[POSITION FILLED] Thank you for all of the interest in Puzzle Hunters. The position has been filled, but please feel free to contact me if you have any questions or interest in the project. I keep the information of all interested applicants on file, just in case anything opens up. Hi, I'm Woody and I'm the Project Manager for Thunderpunch Studios. Until recently, my programming partner and I were making very solid progress on our project. However, he received a promotion at his day job and had to back out. I'm hoping I can find a talented programmer willing to take his place. About Me: I'm a 31 year old entrepreneur. I run a small entertainment company in Iowa, but my passion is developing games. I've invested over 2,000 hours into this project, and plan to see it through to completion even if it takes another 2,000. The Project The game takes place in a kind of retro fantasy world, reminiscent of old 80's Saturday morning cartoons like Masters of the Universe and Thundercats. The main character is bounty hunter Vila Kast, who's been tasked with bringing down a rampaging warlord and his lieutenants. Pictured: Vila Kast Gameplay: The game takes place primarily on an 8x8 board, with the player's team on the left and the enemies on the right: Pictured: The Battle Screen* (right-click > View Image for full-screen view) *This is an outdated mock-up, containing several elements that have since been removed (such as the "Inventory" button). The descriptions in the "information box" are also only for mock-up purposes, and do not reflect any actual rules or effects present in the game design. The player and their enemies take turns matching tiles on the grid. Matching ability tiles fills up the team's ability gauges, boosting their effectiveness and allowing them to use their special abilities, like "Telekinetic Assault". Matching combat tiles allows characters to perform basic melee and ranged attacks against their designated targets. Structure Tiles can hinder both sides, since they can't be directly moved, but they can boost the damage of Melee and Ranged attacks if those matches are made adjacent to the Structure Tile. The game is already fully designed, with detailed documents covering every aspect of gameplay. There is even a working prototype of the match-3 system in place. Thus, it should not be too difficult for a new programmer to become familiar with the project. Puzzle Hunters is being developed in Unity using C#. We are primarily targeting PC and tablet, though I'm definitely interested in releasing on console as well. Thunderpunch Studios is a licensed Wii U developer, and I'm working on getting PS4 and XBone approval as well. As this is a collaborative project, you would be entitled to a split of any profits generated by the project. It's a fact that the chances of turning a profit with an indie title from an unestablished studio are almost non-existent, but I believe Puzzle Hunters has a better shot than most. If you're interested in applying for the position or would just like more details about the project, please email me at woody@thunderpunchstudios.com and I'll be happy to answer any questions you might have. You can also check out my dev blog at www.thunderpunchstudios.com, where I've been keeping detailed notes about all progress made on Puzzle Hunters. Thanks for reading, and I look forward to hearing from you. -Brian Woody, Thunderpunch Studios email: woody@thunderpunchstudios.com Additional Artwork Vila Kast Battle Screen Portrait
Robot Companion Concepts
Robot Companion Battle Screen Portrait
Mount Companion Concepts (First Draft) Edited by: karaokelove |
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