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Sandbox 2 Workflow | Locked | |
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Dec 16 2008 Anchor | |
Source Engine ----> Sandbox 2 = incredibly confusing paradigm shift. Everything is so much simpler but at the same time so overwhelming. Likewise I'd like to know what's an ideal workflow when making a Sanbox map. Like in Source a good workflow would be brush work - texturing - lighting - props - npcs. Also I looked really hard but I can't find good level design theory articles about open levels, or levels in Sandbox. Because it's such a non-linear editor I don't know whether or not articles like Johnsto.co.uk can still apply. Also the gameplay of the mod in question is very non linear and it's a challenge I might need a little help on :p |
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Dec 16 2008 Anchor | |
in sandbox its more with open ended maps you need to keep in mind that players can see alot from the map -- °w° |
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