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[Rev-Share] Let's kill zombies in an interesting way - multi-positions available (Forums : Recruiting & Resumes : [Rev-Share] Let's kill zombies in an interesting way - multi-positions available) Locked
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Mar 23 2017 Anchor

Tinman Studios, LLC (www.tinmanstudios.net) is looking for some new talent! This will be a Rev-Sharing project.

We're putting together a team to build small scoped projects, and we thought a zombie game was kind of the equivalent of the 'hello world' in programming, so we're going for it!

For those who want to get straight to the point:

  • Using Unity engine
  • Still deciding between 1st person or 3rd
  • Realistic Artstyle
  • Some running and gunning action
  • Some survival aspects with limited ammo and carrying capacity
  • Puzzle idea - The zombiefying gas is still leaking, we'll have a hold breath mechanic as well as areas completely filled with the stuff requiring player to constantly find oxygen (so tense!) or hold their breath as well as other places where gas will need to be shut off to make it through
  • Looking to throw in some sci-fi aesthetics, but nothing overboard, no laser guns or light sabers! This will come more in form of technology - fancy computer screens, cryo chambers, etc
  • Currently have 4 on the team - Programmer, Level Designer/3D modeler, 2 3D Modelers, 1 3D modeler/char designer and concept artist, Mixamo character designer/animator (beginning here to speed up production time)[/li]

We are looking for:

  • 3D modelers
  • 2D Artist
  • 3D animator
  • Unity Programmer
  • Anyone can apply, even if the position isn't listed. We have multiple teams and may be able to find a place for you.

More Info:
Our goal is to build a team that continues making games together and to keep these games in a scope of 2-3 month production times. To keep this first game in that scope, we are starting in a single building. Because of the tightness of the floors we're prototyping if 3rd person will work, or if we just need to stick with good ol' 1st person.

The main focus will be on the gas evasion by holding breath or finding oxygen as a main mechanic, besides combat with zombies. Other ideas:

  • Having different kinds of gasses effect player and zombies differently
  • Hacking minigames
  • More in-depth level design (other broken buildings collapsing into this one, requiring the player to go through another building, then back to the one they started in)
  • Multiple zombie types (we're starting with three solid zombie types, but we have more ideas)

TestSub_Preggers.jpg Janitor_Zombie.jpg labWorker.jpg Doc.jpg OfficeWorker.jpg
Some Characters created in mixamo.

We have plenty of other ideas this is just an example of the list of ideas that we realize can be cut, if need be, to hit a proper deadline.

And yes we have a story and a reason everything is happening, one that can be expanded upon if this game finds some traction, and things we'll be sure to allude to during gameplay of this game; that there's a whole world outside, and everyone is being affected by this, not just the player.

If any of this peaks your interest feel free to throw me an email: patgamble@tinmanstudios.net, visit the website:www.tinmanstudios.net or come on over to our discord server (https://discord.gg/ntMgPUD - please send a message to Pat Gamble when you get there) and we can chat further about this and maybe even other opportunities.

Looking forward to hearing from you!

Texture artist joined us and we're now looking for another unity programmer! Join the team while there are openings, we'd love to hear from ya!

new discord link! Discord.gg

Edited by: patgamble

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