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Requirements for Learning/Using Unity | Locked | |
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Mar 6 2013 Anchor | ||
Hello IndieDB. I forgot to mention I don't have really powerful computer at the moment. Thank you. |
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Mar 6 2013 Anchor | ||
jesus your computer's freaking obsolete. o.O |
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Mar 6 2013 Anchor | ||
you seem more than capable to use unity maybe you just need some video tutorials try these |
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Mar 6 2013 Anchor | ||
Yes, it is xD |
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Mar 6 2013 Anchor | ||
Well, I have dabbled in Gamemaker and Unity a bit (not much) so maybe I could help. warning- long post up ahead. Road to your first game From what I remember Unity was similar to Game Maker in that you could write small piece of code (scripts) and basically attach them to an object in a scene. Working in a 3D environment is definitely tricky but from that point you can focus on learning the 'new stuff' ie. cameras while running faster through some of the more familiar stuff. I recommend starting with a fixed camera ( one click to set to isometric view- tutorials show you how). I suggest you play around with the tutorial stuff until you get comfortable with where things are and what they do. The tutorials are pretty decent for that. Then I recommend getting some stuff from the Asset Store they should have kits like Match-3, Puzzle - something simple- the aim here is to get practice in before leaping into something more complex (platformer, racing game, fps). This will give you some exposure to the more detailed processes by reading the scripts that work and then deconstructing them ( seeing how others have done it you can see how to do it yourself.) You should be able to put out something gamemaker-ish but polished with this combination. Change up the art and such, tweak the scripts and you can have something satisfyingly playable. Go through the full cycle all the way to deployment (for a sense of achievement and also just to get familiar with things.) More advanced usage 2) Learn C# 3) Buy some dedicated Unity books 4) Search Unity forums for what you might not know Art I think you should do fine but I really recommend starting with something small that you know how it should work inside and out- that way you can focus of filling in the knowledge gaps rather than fighting with mechanics. hope this helps. |
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Mar 6 2013 Anchor | ||
Not Java but JavaScript, and yes. Edited by: somonels |
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Mar 6 2013 Anchor | ||
Thank you all for your great feedback, I live in Saudi Arabia, I don't believe my local bookstore has Unity books and I'm currently not capable of online purchase, but I'll search in more bookstores hopefully. Thank you. |
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Mar 6 2013 Anchor | ||
You're welcome. I would definitely recommend trying to find a way to get a paypal account- very useful even for when you want to sell your games- so definitely look into that. There are tons of resources available (low and high prices) - so you can really get off your feet quite quickly. But for now the free resources should be sufficient. Here are two sites for you to check out: All the best working in Unity. |
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Mar 7 2013 Anchor | ||
Don't forget burgzerg hacknslash tutorials:http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial Get a C# book. Practice will teach you more than reading but doing both really reinforces concepts. Your computer is worse than mine, lol, working with 3d programs and importing large textures takes for-ev-er. But it can run Unity, and just think, if it can run your games on your computer, it can run anywhere Edited by: shindig |
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