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Recruiting, Towers of Hunter Fell (Forums : Recruiting & Resumes : Recruiting, Towers of Hunter Fell) Locked
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Jul 22 2011 Anchor

Towers of Hunter Fell was originally a large project that myself and a few others worked on for about six months. Recently, I’ve decided to scale the project back and get one to three of the perceived levels built with some of the important new mechanics we developed implemented into a demo. The goal is to take the materials and resources we’ve already built and create something portfolio worthy out of it. I’m looking for a programmer and animator with myself acting as designer to accomplish this in roughly six months or less. We'll be using the Dragon Age toolset for construction.

A little information about myself:
I’m currently in my junior year pursuing my B.A. in Game Design from the University of Advancing Technology. While this is my first time using the Dragon Age toolset I am experienced with others such as Unity3D, Unreal Development Kit, and Warcraft 3. I’ve worked on two projects with a small team as Lead Designer, one in Warcraft 3 and the other in UDK, both to completion. This current project is one of two I have planned before my graduation next year. You can contact me via email (djweston82@gmail.com) or respond to this post of which I will check regularly.

The animator position is no longer available. I'm still looking for one programmer. Please contact me via email (djweston82@gmail.com) if you're interested or have questions.

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