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Quake I Model Editor... | Locked | |
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Aug 13 2003 Anchor | ||
Does 3DSMax allow to save models in mdl. format for Quake I? - Edited By eddiehyena On Wed 13th, Aug 2003 @ 3:25:26pm |
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Aug 13 2003 Anchor | |
You can try exporting it to .3ds format, use Q2MDLR (aka MDL) to import the 3ds file, and you can animate from there, save as MD2, then finally going into Quark6 and converting the MD2 to MDL. -- < insert subject games here >
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Aug 14 2003 Anchor | |
Aug 14 2003 Anchor | ||
Okay, I'll try that. Thanks for the tip, Cheappy! - Edited By eddiehyena On Thu 14th, Aug 2003 @ 8:03:05am |
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