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quake 1 mod help :cry: | Locked | |
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Jun 4 2003 Anchor | |
After talking to CheapAlert , i decided that i might want to start a Quake 1 mod, but i have no idea what i am doing, is there anybody out there >Preferible a guardian angel, or admin < who can help me? What will i need? also, any idea on what my mod should be about?? --
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Jun 4 2003 Anchor | ||
Ummm... I'm pretty sure you need all the skillz0rz that any other mod would need -Modeling Hope that kind helps -- Only the dead have seen the end of war |
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Jun 4 2003 Anchor | |
LoL, sorta. Im askin Cheap about some questions....Im thinking a Quake game where i might not even need to change the code....>Gasp Gasp< Something around a "choose your own fate" type of deal. thanks ! --
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Jun 4 2003 Anchor | ||
Don't listen to Sherman, or anyone dissing Quake, because simple engine code changes can raise the limits of the game (like no more 11khz sound) He's right though, you need to model (recommended prog: qME, maybe 3DSmax too ) If you need anything specific, ask here, or maybe join Forums.inside3d.com. --
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Jun 4 2003 Anchor | ||
I'm not dissing Q1.. it's what pretty much started everything - multiplayer-wise. I'm just saying that my opinion is different, I don't think it's as great as you all say it is. -- Only the dead have seen the end of war |
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Jun 4 2003 Anchor | |
/me starts flaming war over how 3dsmaxx has two x's in it -- ___________________________
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Jun 5 2003 Anchor | |
Wings3D is a cool modeller. |
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Jun 5 2003 Anchor | |
Sliptrap you should learn at least one thing before going into modding. I make maps, im not great it at but at least i have something to contribute to a mod -- Nothing. |
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Jun 5 2003 Anchor | |
started Multiplayer?? I still remember playing Commad and Conquer and Doom on a Serial Connection --
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Jun 5 2003 Anchor | |
Thanks Guys! --
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Jun 5 2003 Anchor | ||
Doom 1 or 2? I'm not that great at the old games or what they started since so many different games started different things... enlighten me -- Only the dead have seen the end of war |
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Jun 5 2003 Anchor | |
Bolo, 1987. - Edited By cheapalert On Thu 5th, Jun 2003 @ 3:50:56pm -- < insert subject games here >
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Jun 5 2003 Anchor | ||
Uh, but it is great. Dum-dum. Anyone played the old Mac (PC too?) game Vette! from 1989? It had full polygon 3D graphics, though it was black and white and used fill patterns instead of texture mapping. I used to play the 16-colour remake, ColorVette! a lot, it's bloody awesome! The cars rule too. --
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Jun 6 2003 Anchor | |
LoL, i dont remember...I also remember Playing j/p --
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Jun 6 2003 Anchor | |
I thought Wolf3d started it all. Maybe even Hovertank. I got Vette! for PC, those highway chases are annoying and long (as I remember on my Zenith AT comp...) and I love San Francisco :kiss: I did the mac then, I don't do them now because Apple's gone super-stingy after 1999. Their macs are discontinued, btw. - Edited By CheapAlert On Fri 6th, Jun 2003 @ 7:41:22am -- < insert subject games here >
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Jun 6 2003 Anchor | ||
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Jun 6 2003 Anchor | |
But Keen != violent -- < insert subject games here >
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Jun 6 2003 Anchor | ||
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Jun 6 2003 Anchor | |
Yep, Wolf3d started, i rember that game :cries: The rest was history, i think Quake started the whole "Dang, ID knows what they are doin!" Is it pronouced Id like "DiD" or like I. D. Software? - Edited By SlipTap On Fri 6th, Jun 2003 @ 12:49:58pm --
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Jun 6 2003 Anchor | |
What da |-|3LL? We got from Helpin me in Quake to wat started it all, cheaps gargoyal babies....ok maybe not that but... --
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Jun 6 2003 Anchor | |
-- < insert subject games here >
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Jun 6 2003 Anchor | ||
I thought John Romero was the EGO to John Carmack's ID. My point was that Carmack started with a mod - he created an engine that would play Super Mario Brothers, then since he couldn't sell that, he modded it into Commander Keen. His game engines have since gone off into more than 2 dimensions! His rocket engines are going places these days also.
Watch the videos - some of them are very funny - "Captain" John Carmack controling a launch vehicle with a joystick and a laptop running software he programmed to activate the thrusters... |
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Jun 6 2003 Anchor | |
I thought John Romero programmed "Dangerous Dave in Copyright Infringement" for super smooth scrolling capability... Romero loves meh (See near the end of his page) -- < insert subject games here >
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Jun 6 2003 Anchor | ||
Gah! Not those red ones thowing fire! They liked me and there were hundreds of them! I never brought them any treats but they were content with just me. Heretic was a great 2 1/2 D game. Quake was the first real 3D game, though. Can you believe the maps are going to be released some day? Quake 2 maps have a lot of little problems, as well - but they may never be remade properly. Speaking of maps and Quake... Nick "SiNGE" Bousman (Like who is he? I didn't know until yesterday) gave me permission to use his Quake maps for Qboard mod. I just made a run thru the first map after porting it into Qboard... Wow, that's crazy fun! Now I have to get back to work. |
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Jun 6 2003 Anchor | |
Cool, he's still alive. Yesterday I notified him about the existence of modDB.com. I've contacted him in the past, from way back in 2001...
He replied with a yes, and Stalker now has qTank + Steve Bond aircraft, since dec 2001! The first occurance of "id" in a game was Dangerous Dave, on Level 10. Ultima Underworld (1992) was the first truly 3d game though. Textured polygons, shading, etc...
- Edited By cheapalert On Fri 6th, Jun 2003 @ 3:18:00pm |
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