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Putting together a new team (Forums : Recruiting & Resumes : Putting together a new team) Locked
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Aug 27 2013, 8:23am Anchor

Hello!

I'm here to put together a game development team!

About me.
I'm a 22 year old guy from Norway, it has been my passion to work with games since forever, and I'm currently working as a freelance web developer.
I guess I'm sort of a jack of all trades, I've programmed various games for myself,  previously worked on mod/game dev teams as a 3D artist, and I have a lot of experience from most game development aspects (I'm awful at sfx/music, and also pretty shitty at drawing).
I'm by no means a professional game developer, but I know where my strengths and weaknesses lie, and I want to improve.

What's the team all about?
In short, we're trying to develop games while learning from it.
This will be sort of an experimental thing, I believe that working with a larger group of people will be healthy both for personal growth, and for the eventual completion of creating a game (I think we've all had plenty of projects that we dropped for some reason or another).

One of the first goals with the team, would be to get together and agree on an idea for a game, and from there develop a strong game design, and a working prototype shortly after.

The game design might be organized, or lead by a single person, but big decisions will be made by the entire team.

If the product we develop becomes polished enough, we will aim towards some sort of commercial release down the road, but as of now, there aren't any plans for this.

We will be using the free license for the Unity game engine for development.

Communication will happen mainly on two platforms, we will most likely run a constant skype conversation, where we can get in touch directly with the other team members, and we will use a forum, where we'll have the bigger discussions, and most likely rehash information from skype conversations, so that everyone can be in the loop.

What we need from you.
There aren't any skill requirements, if you're willing to learn, then we'd welcome you aboard.

Jack of all trades are welcome! There are going to be a lot of work to go around, and at times we will need different things done, having someone that's flexible with what they can do will be a huge plus on a small team like this.

We don't need any 'idea guys', everyone on the team are encouraged to come up with new ideas, and critically discuss old ones.

We do respect how busy people can get, people have jobs, school and other real life commitments.
This isn't a paid gig, you're not expected to be on call 24/7.
But reconsider joining if you're not prepared to get involved in designing and creating a game. :)

Thanks for reading (if you're still here), and I hope that you'll consider joining us!
Please let me know if there's any information I left out, and I'd be happy to add it.

Edit: If you're interested in joining, you can either send me a PM, reply to this thread, or send me an email at deliusdahl@gmail.com.

Edited by: PolarnE

casf01
casf01 Rigger / tech artist
Aug 27 2013, 8:51am Anchor
PolarnE wrote:Hello!
Anyone that aren't dedicated will be removed from the team. This doesn't mean that we expect you to work 50 hours a week, but we can't allow someone on the team if they're not willing to be involved.

what's the amount of work expected then?

Aug 27 2013, 11:16am Anchor
casf01 wrote:
PolarnE wrote:Hello!
Anyone that aren't dedicated will be removed from the team. This doesn't mean that we expect you to work 50 hours a week, but we can't allow someone on the team if they're not willing to be involved.

what's the amount of work expected then?


Well, as of now it's not a full time thing since nobody is getting paid, so I guess the amount of work really is up to yourself, as long as you're involved.
I might have explained myself a bit poorly there, all I really wanted to convey was that people should be involved.

It's not a day time job, but creating a game would be the goal, and to have a team filled with people that essentially aren't doing anything is kind of counterproductive.

If it comes to that however, I think it's usually the case that the person doesn't actually want to be part of the team.

I also edited the OP to clarify this a bit.

Edited by: PolarnE

Aug 28 2013, 5:33am Anchor

Great Post my friend, I wish you the best.
I also have this kind of team and the experience you get from these collabs really help!
Finally I totally agree with you on the
Anyone that aren't dedicated will be removed from the team. This doesn't mean that we expect you to work 50 hours a week, but we can't allow someone on the team if they're not willing to be involved."
When someone is willing to help, they must do it right~
Have a nice day!
-Dan 

Aug 28 2013, 7:52pm Anchor

This is exactly what I was looking for. For a short introduction, my name is Freddy, I'm 18 years old, I'm not a good programmer, but I've learned a lot from different programming languanges in the last few years. I'm looking for experience in the area, I'm willing to be cooperative and put all the effort my free time would allow me in any project we'll be working on. I'd appreciate if you send me an e-mail than a PM. 
And I'm terrible sorry if there was any grammar errors. I'm not stupid, it's just that english isn't my first language.

E-mail: fred-rb@hotmail.com

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