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Programmer/Designer Looking To Collaborate With [2D Pixel Artist] [Volunteer Collaboration] (Forums : Recruiting & Resumes : Programmer/Designer Looking To Collaborate With [2D Pixel Artist] [Volunteer Collaboration]) Locked
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May 5 2015 Anchor

Hi there, I'm Jordan "Traslogan" Martin, I run a small indie dev-team called Infinitus Designs and we create the game "Yonder", a sandbox MMO.

As a programmer, designer, project-manager and student studying Computer-Games-Development, I would like to take on a project that would help expand my skill-set in regards to programming and design.

To this end, I created a game-design-draft called "Inferria", an RPG Dungeon-Crawler game. The game takes inspiration from the likes of Ultima-Underworld and early Elder-Scrolls titles with its dungeon-format and classical graphical-design. The game would be made using the Unity-Engine and coded in C#, with the graphics taking on a 2.5D design with enemies and non-static objects being 2D.

I would like to take this on with the assistance of a pixel-artist to satisfy the graphical-demands of the project. As such, I am seeking a Pixel-Artist to collaborate with on this project.

What Can I Bring To This Collaboration?

As an ongoing lead-developer of a small team developing the indie-MMO "Yonder", I feel I can contribute a good sense of planning and design, along with some extent of programming knowledge. As a student who studies Computer-Games-Development, I can offer educated insight into the creation of design-documentation and handling projects appropriately.

English is my first language and I have around two to three years of C# programming experience, starting as a hobby and progressing to being used as I study and as I take on more serious projects.

I'd like to see a pixel-artist being able to join this collaboration effort to see the viability of the project and expand skill-sets in the meantime.

Where Is This Project / Where Do I See It Heading?

As it stands, the project is sitting at its earliest prototyping phase, with detailed documentation regarding stages of development, what features would be implemented, how to approach certain challenges that can be foreseen, and the overall style of the game too.

At the moment the project would be viewed as not being for profit. However if it were to carry on well past prototyping, I would like to be able to consider it as potentially being a viable product to put on the market, along with discussing some extent of profit-share too.

How To Get In Contact

If you are interested, please email 'jim-g_101@hotmail.co.uk' or 'traslogandev@infinitus-designs.com' and let me know that you're considering the collaboration. Past that, it would be ideal to setup a communication channel such as skype so we could talk about the potential for the collaboration and get to know what each of us can bring to the table.

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