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[Programmer and Artist/Animator] Recruiting indie team (Forums : Recruiting & Resumes : [Programmer and Artist/Animator] Recruiting indie team) Locked
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Jul 27 2015 Anchor

Hello world!

I'm a Game/Level Designer, wanting to build an indie team. I'll give it to you all a brief background:
As a Game/Level Designer I don't have much coding or art skill, so, all my "all by myself" games have many bugs or are not finished. I would like to build a team to create fun, cool, engaging games, with a fun, cool team members to work with.

The main difference from many others projects are:
- Possible to make, aka, WON'T have multiple servers, with thousands of characters, real time strategy, AAA graphics, characters customization. The word is: KEEP IT SIMPLE, KEEP IT FUN!
- Deadlines. I DON'T want to make a game for years and years, the team will never see the end. The plan is to make games in a just few months.
- Compact team. I DON'T want thousands of members, I just wan't the right persons.

Produce on your free time:
I like to work on my free time, usually I create my games after work, and, sometimes I work on weekends. (hey, we all need a break)
But, to keep it organized, I'll create "Card Tasks" on Trello.com with a deadline on each task, so you will know your priorities and you decide when and how much you will produce that day/week (respecting the deadline).

Requirements:
- Portfolio. Have created games before.
- Organized.
- Experience with Unity. Is a big plus.
- Experience creating mobile games. Is a plus.
- Have worked with Trello. Is a plus.

About the team - TwoDogs:
The name "TwoDogs" it's just a suggestion, we can work it out. The main goal is a compact, experienced team, to make cool games. Maybe just three members will be enough, a Game/Level Designer (o/), a Programmer, and an Artist with drawing and animation skills. The plan is to make mobile games (Android, iOS) and standalone games (Steam, Itch.io).

About the first project:
We all can suggest ideas. But I have a first concept.
It's a mobile game, a runner (but not infinite). The references are: "Geometry Dash" and "Cannobalt". I'll give extra information when the team is formed.

About me:
My name is Viktor, 24, from Brazil, graduated in Game Design. I work on a full time job as a Game/Level Designer, in a company that makes business/serious games. On my free time I like to create, explore games and new mechanics. My Portfolio (in portuguese only, sorry): www.viktorportfolio.com.br

To Apply

To apply, send me an e-mail to viktor.eisenmann@gmail.com with your information and links to your games or portfolio (doesn't have to be published, I just wan't to know that you are capable).

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