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Problems with making textures. | Locked | |
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Jul 7 2012 Anchor | ||
I'm having problems. I admit I dont really know what I'm doing for the most part but here are some screen shots of my issue. If you can help me with advice, please dont hesitate. |
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Jul 7 2012 Anchor | ||
are your trees uv mapped, is the texture sheet similar to the old tree uv map or have you just placed images on the models. |
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Jul 7 2012 Anchor | ||
umm, i take the original .dds files and cover them up with what i want them to look like then export them, which replaces them. ah i get it! no im using the original format of the textures |
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Jul 7 2012 Anchor | ||
The texture you are "covering" them up in isnt seamless, meaning when it tiles, or in this case im sure it only wraps, the edges don't create a natural flow in the texture, instead it giving you that seam running down the tree. Look into photoshop's offset tool and creating seamless textures. Make them seamless before replacing the original .dds |
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Jul 7 2012 Anchor | ||
oh thank you, ill get right on that Thank you so much, fixed my problem. even made higher resolution textures i think i may need to make the sizes significantly smaller. It takes like 15 second for them to load into the world. NEW PROBLEM YAAAYYY. any way. Here it is, I cant get the red bar to fit the hearts. I think its a coding thing, increasing the size of the texture its self does nothing. If i could figure out where i set new parameters for this i could actually fix it. |
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