|Phantobra - The Game - A Terraria inspired game||Post Reply|
|Jan 13 2013, 10:37am Anchor|
About 9 month ago I started a newbie project, to learn more about game programming. Today this project has grown quite a bit, and I've learned a lot. I recently posted my 10th video. There has been quite a bit of progress since my first video. Back in October I posted a video of this game in the general banter, but there has been improvements since then, and I really want to show it off, and get some feedback on it.
About the game (If you're not the reading type, skip ahead to the video)
I will take my leave, and continue my work on the next mob- A winter only mob
Thanks for your time - Enjoy the video
Edited by: Mekuri
|Jan 13 2013, 11:31am Anchor|
It's pretty cool mate, but why do you made exactly same hp icons, action bar and stuffs? It's not inspired by terraria, you just remade the whole game. I think you should start thinking about some real new features like pet system, defend style game with incoming hordes, flying vehicles or something.
|Jan 13 2013, 12:11pm Anchor|
Ashkandi wrote:It's pretty cool mate, but why do you made exactly same hp icons, action bar and stuffs? It's not inspired by terraria, you just remade the whole game. I think you should start thinking about some real new features like pet system, defend style game with incoming hordes, flying vehicles or something.
Thanks for your feedback
First off, I am aware that the HP icons are more or less the same as Terraria, and I actually have another way of showing the health. Instead of the "bars" I prefer, "indicators" like the ones showing thirst and hunger, the reason it isn't there yet is that for health it is very important that the indicator is easy to understand, and I don't want to use the "glass ball with red liquid" in it. I haven't considered it that important so It's been on the the to do list for.. 3-4 months I think
You mentied a pet system- And I actually have a very rough pet system thought out- The pets in this case, are faeries, or small angels/demons, that can follow you. They then have a few abilities, based on their type (and maybe level). You get these in various ways, as loot, or rescued from certain bosses, or in some cases can be caught with a net (similar to the onces you catch bugs with). But all this is something I consider extra flavor, so nothing concrete has been decided yet.
I am very well aware that a lot of the way, my game is very similar to Terraria, but there are (and will be) differences, enough so that the games will be different from each other. I am already going a different path with the selection of mobs I use and their mechanics.
I take your feedback and advice to heart - And after reading your comment I will consider trying to distance myself even more.. Maybe I should look over my notes for the pet system and get it done a little earlier. The sooner I distance the game from Terraria, the better I suppose.
With that being said- The game was intended to be in the Terraria genre, and that will not change
Thanks for your reply
|Jan 14 2013, 9:02am Anchor|
Just some ideas what i missed from terraria
|Jan 14 2013, 9:16am Anchor|
Ashkandi wrote:Just some ideas what i missed from terraria
- Stairs or ramps, so don't have to jump-jump-jump
- Industrial stuffs like miner machines, pumps, generators
- Defend structures like barbed wire, spike traps, bear traps
- Some kind of magic liquid to extract and use it as fuel for jetpack or weapons
Thanks for the ideas, I really like the one with "defend structures".
Thanks a lot for the input
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