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Pefection - level designers and programmers needed (Forums : Recruiting & Resumes : Pefection - level designers and programmers needed) Locked
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Jun 16 2010 Anchor

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Summary

Perfection is an action packed game where the player takes control of a mentally disturbed assassin whose sanity is warped to the point of accepting contracts to indulge his perfectionist habits. The player will have the ability to scout out the victim's location, using logic to formulate a plan of attack beforehand and then use whatever methods they deem necessary to carry out the assassination. Perfection allows the player to participate in both the planning and execution stage of being an assassin and has them striving for that ‘Perfect Kill’.

Perfection is being developed by N104, originally a team put together for a module at Staffordshire University, our team of twelve having the task of creating a level for a game with custom mechanics. After the unit ended, many of the team stuck together to use the experience we had gained to create a fully-fledged game.

Story Overview

Marshall Garson was born to a rich family, yet one that didn't have time to spare for a simple inheritor. Left alone to study, his mind wandered into the realms of insanity. There was one person who would listen to him, one who understood.
After the death of his parents, this figure told Marshall that he could escape from his sordid past. All he would need to do is to obey, and to enjoy. What better way is there to forget yourself than in the midst of an organised bloodbath?
As an adult, Marshall is an assassin for hire. With his childhood friend hand picking his contractors, he is allowed to indulge in the murder of his victims. They take on requests from anyone willing to hire them, as no job is too small when you are searching for the perfect kill.
A handful of confirmed locations include the busy streets of London, the extravagant underground of Shinjuku and a bustling café in Rome.

Gameplay

The ultimate goal of each level is to assassinate a particular target, its that simple. The challenge is the way in which you go about it.

Each level in Perfection is split into two maps; the Scouting Day and the Day of the Hit.
- On the Scouting Day the player is free to explore the level and lay out their plans before the target arrives. They can spend their time looking out for good sniping spots, escape routes, setting out shortcuts and interacting with the level (Security Systems etc.) to set up more elaborate arrangements.
- Following this comes the Day of the Hit, the player can put into action all their ideas from the Scouting Day, pull off the kill and escape.

Major New Mechanics

· Holstering – Conceal your weapon to prevent alerting the authorities. NPC’s will react accordingly if they see a man running around with a gun.
· Weapon Categories - Players must consider the target of the hit by choosing only one weapon from each category to take on the hit.
· Environmental Interaction - Use the level to your advantage and plan your hit around it. This could be anything from derailing a train to dropping a billboard on someone.

Renders

Handgun_01

Tier 1 Sniper Rifle

KrissRender

Striker Shotgun

Textured12Guage

Tech Demo


Perfection - Tech Demo #01 video - Mod DB

The video above demonstrates the primary mechanics of Perfection, and where we are after completion of the University module. This should give you a general idea of how levels will progress, as well as the many possible ways of completing them.

Soundtrack

Perfection has Nivi from musicfortheblind.co.uk working on its soundtrack and taste of what is already there can be listened to here; Musicfortheblind.co.uk

Current Main Team

Nicholas Edwards (NickEd90) – Team Lead/ Level Mechanics implementation
Christopher Walden (EuricaeriS) – Narrative Lead.
Iain Dawson (Nivi) – Lead Audio
Mike Sillitoe (AlliedCarpet) – Modeller and Texturer
Nicholas Richardson (NickRic) - Modeller
Martyn Everitt (Magic_Martyn) – Modeller
Rob Gibson (Nanilith) – Level Designer
Jamie Trinder (Jamie T) – Level Designer
Sn1pe - Animator

Positions Needed

Coders
· Implementation of scoring system
· Weapon unlocking system
· AI Coding

Level Designers
· Environmental and/or Technical design.
· Environmental designers will be expected to work on grey box levels using existing concepts and descriptions.
· Technical designers will be taking these levels and implementing our game mechanics.

We are also looking for modellers, animators and anyone genuinely interested in working on Perfection.

Contact

PM or NickEd90@hotmail.co.uk

Site

Perfection - ModDB Page

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