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Orbitroll - pre alpha (Forums : Pimpage & Posing : Orbitroll - pre alpha) Locked
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Dec 5 2012, 9:31am Anchor

Hey there, I've made a little browser game using unity. I would appreciate any feedback :)
You can play the game here:

Gamejolt.com

In the description there are instructions and more info.

Dec 31 2012, 6:57pm Anchor

Hey Diego. I checkout your game and after playing it for 40 minutes straight I left out a "Me likey". I couldn't pass the 5th mission though, the one in which I had to place the satellite in orbit. Do I have to just place it in orbit or must I return the ship to the landing area?

Anyway great take on Lunar Lander. Looking forward to seeing more progress on this game. Keep us posted.

~ Cheers,
Zapa.

Jan 4 2013, 4:18pm Anchor

the controls are really, really sluggish, unresponsive feeling, kinda frustrating to play.

Keep up the work!

Jan 4 2013, 7:49pm Anchor

Definitely hard to play, and not in a good way. You have to fight the controls, which leads to constant overcompensation. But it is working at the basic level. Not bad.

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Jan 8 2013, 9:05am Anchor

I think the overcompensation is what I, indeed, love about the game.

Jan 19 2013, 11:28pm Anchor

I love the time and zoom sliders. You should add more complex missions (like taking packages to the moon without damaging them, or landing on each of the planets in the solar system).

Apr 10 2013, 3:19pm Anchor

You know what's great? when you create a thread and expects to receive email notifications when someone replies but that never happens, and months later you find the thread filled with helpful and thoughtful replies.

But anyway, sorry for the really late response guys and girls, I immensely appreciate you taking the time to play and share your thoughts with me. I don't know when or if I'll ever resume developing this game but increasing the sensibility of rotation is one of the first things in the todo list.

The problem with more torque though is that it may be tough to get it to stop spinning. I've learned by wathing my brother play that part of the difficulty in steering the ship is not understanding that there is no drag to stop the ship spin alone, so every torque you apply to make it start spinning you have to apply in opposite direction to make it stop. But that doesn't mean it wouldn't be better if the controls applied more torque, it certainly needs to be tweaked.

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