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Orange Juice: Melee - A Half-Life 2 Modification | Locked | |
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Jan 29 2005 Anchor | ||
Hello to all! I've just dived in to the world of modding. I've got this idea and I just wanted some comments and input from the rest of the forum. Tell me what you think. I realize the description is kind of bare, but I'm working on some design stuff right now and as soon as I've nailed the specifics down I'll post them. Thanks. Spade_OJM EDIT: Whoops, here a link : Moddb.com Edited by: Papa_Naxos |
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Jan 29 2005 Anchor | ||
you need a better description. this also should have been in mod ideas sinces you said its an idea. welcome though lol. please tell me more about it... |
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Jan 30 2005 Anchor | ||
It's a mod... and an idea.. heh. Well it _will_ be mod. Someday. I know the description is a bit weak, but I want to nail down the finer points. I can tell you it won't be like anything I've ever seen or played. One type of gameplay that I'm pretty much set on doing, is a tournament mode. In tournament mode, each person logged into a server is part of the tournament. At any point in time there will only be 2 people engaged in combat. The others can watch the fight, or they go to an area set aside for others to spar off for fun and practice. Some specifics about the combat systems: There are several defined angles of attack. The blocking system will also be unlike anything I've encountered thus far. Footwork: In regards to stamina: Phew.. well. Much more than I intended to write when I began. I hope this gives you a better feel for what my idea ( mod, whatever ) is trying to become. Again, I welcome any and all critisms/ideas/etc. Though constructive is preferred. Telling me "I don't think you can do it on HL2" or something similar, is only a waste of our times. Other than that, Fire Away! Thanks Again. Spade_OJM Edited by (in order): Papa_Naxos, Papa_Naxos |
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Jan 30 2005 Anchor | |
That's a big set of expectations for such an engine.It's near impossible if not highly improbable to get some of that accompished. It would be fun though. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Jan 30 2005 Anchor | ||
Cyanide, which parts do you feel are lacking/un-doable? Thanks. Spade_OJM |
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Jan 30 2005 Anchor | |
Well, I actually see that the whole attacking certain body parts / footwork are just as easily achieved by moving and aiming with their mouse.What I find that would be easy is the whole manual blocking.You could easily assign them to keys, but you would have to make sure that you have collision factors and what not, not to mention insane amounts of code. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Jan 30 2005 Anchor | ||
You will be moving and aiming with your mouse, just where you aim your mouse determines the angle/direction/destination of attack :] I'm glad you agree with the blocking system. That's the area I thought I would get the most heat. I appreciate your comments! Please, more! Everyone! I really want to know if something like this sounds worthwhile to anyone else? Thanks again. Spade_OJM |
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Jan 30 2005 Anchor | |
Er..what I meant is that it wouldn't be easy, sorry :p. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Jan 30 2005 Anchor | ||
Ah, heh, well, darn. That's ok. It is not unexpected. No worries. I will find a way to make it work or I will fall on my face trying. Thanks again for the input. So, other than your doubts about the ability to implement said features, do you find the concept interesting/unique/potentially fun to play? Spade_OJM |
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Jan 30 2005 Anchor | |
Well, in what forms of melee are we talking, or mroe specifically what time period is this covering? -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Jan 30 2005 Anchor | ||
Meh, no real time period exactly. There is no story ( sorry folks ) It's all about how much quality and excitement you can squeeze out of a single battle. If I pull off what I have in my head, then the losing player will have just as much fun as the winning player ( other than that they lost, heh ) So it's much less about winning and losing, and more about the joy ( or fun, at least, heh, maybe joy is too strong a word ) found in between. In terms of combat type, well, the mod aims at bladed martial arts, with some punches and kicks added in for good measure. And so the feel will probably be Oriental. Of course there might be a nice english broadsword squeezed in there, who knows, eh? Does that answer your question? Spade_OJM |
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Jan 30 2005 Anchor | ||
Seems good... -- |
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