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You might be thinking, with a name like "Orange Juice: Melee", just what the HECK is it about. Well wonder no more. In a sentence: Orange Juice: Melee is a Half-Life 2 Modification that will center around martial arts fighting between two characters.

- Features:
--- A unique attacking and blocking system designed to give players almost limitless options with regards to chaining.

--- Fights that will ( hopefully ) last several minutes, have a feeling of fluidity, with cinematic feel.

--- Possibility: A way to replay a fight to all players in the server, if they so desire.

Orange Juice: Melee, it's like Half-Life 2 -- Orange, Juicy, and very Schweet.

Note:
I realize this description is a little bare, sorry. But in the future I will update it. Also note the site is currently under construction, thanks.

Update: More details about the mod.

In tournament mode, each person logged into a server is part of the tournament. At any point in time there will only be 2 people engaged in combat. The others can watch the fight, or they go to an area set aside for others to spar off for fun and practice.

Some specifics about the combat systems:

There are several defined angles of attack.
- You can slice at your opponents body from the left, the right, or you can attack with a direct stab.
- You can attack your opponents head with a stab or come down upon them like hammer to a nail ( BAM! Ouch )
- You can attack your opponents leg from the left or the right ( leg, not legs, because his/her body will not be facing you directly, one leg will be in front of the other )
- Their will be different styles of attack depending on the weapon of choice. Avatars do not have unique attacks planned at this time ( simply because that would add a huge amount of animations for the mod )

The blocking system will also be unlike anything I've encountered thus far.
- For every attack that comes your way, you will have to block it, or you will get hurt ( obviously :] ). Blocking will not be: "oh, looky, i pres dis boton to blok all the atacks" Each attack will have to be blocked manually. This might sound odd, frustrating, annoying, or simply overkill, but the blocking system will have a feature that allows the attacked person to get a small glimpse of where the strike will land before it happens. Call it a warrior's intuition, if you will.
- There are three ways to avoiding injury: Blocking with your limbs, blocking with your weapon, and dodging. This also may sound like overkill, but the mod is trying to give the player almost unlimited freedom in how he/she plays, much like a real warrior would be able to attack and defend without using premeditated "combos". I've not yet pinned down exactly the ( default ) layout for commands to allow the player such freedom. Time will unravel the answer.

Footwork:
- The game will employ a system of footwork that will also play a role for players who want to go even deeper into their strategies. Currently planned are two stances. They are fairly straight forward. ( If your opponent is north of you ) You can either face west-northwest, with your right foot forward, or you can face east-northeast, with your left foot forward.
- Depending on your stance, you have different attacking options available to you.
- Attacking with regards to footwork:
- Basically, you can attack and change your foot work ( you push forward a bit, and your back leg become your forward leg ) and your opponent must take a step back ( this will happen automatically ) thus forcing your opponent to change his attacking options. Note that forward attacks ( ones that change your stance ) take away a greater amount of stamina ( whoops, I'll get to that in a moment ) and several forward attacks in a row will deplete your stamina.
- You can also attack without forward motion, this takes less stamina.
- Blocking with regards to footwork:
- When you block an attack, you have between 2 and 3 options with regard to footwork. In the first case, you might block the attack without changing footwork, this is the default block scenario.
- Also, you could block and step back ( your forward foot now becomes your back foot, and thus your stance is changed ). This back step could also occur involuntarily if your opponent executes a forward attack.
- Lastly, iff ( if and only if ) you are attacked with a regular ( not forward ) attack, you can push your opponent forward, unbalacing them momentarily ( they will be unable to attack as well ) allowing you to push forward with your own attack, or take a small pause in the action. This type of block takes away a good portion of your stamina.

In regards to stamina:
- Well, this isn't too unusual. You know the drill ( mostly ). You can attack until you are without stamina. Forward attacks take away more stamina than regular attacks. Blocking ( unless it is a forward pushing block ) does not take stamina ( or it is not planned at this time ).

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Post comment Comments
Scott01
Scott01 - - 17 comments

lmao, nice title, also sounds very interesting how your making a good melee system, unlike other games where as its click the button, if you clicked first, they get hit, they die...

Reply Good karma Bad karma+1 vote
Edocsil_OJM
Edocsil_OJM - - 1 comments

Here we go, here we go!

Reply Good karma Bad karma+1 vote
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