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omfg hl with bumpmaps, pixel-, vertex-shader etc. !!! (Forums : Pimpage & Posing : omfg hl with bumpmaps, pixel-, vertex-shader etc. !!!) Locked
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Jun 6 2004 Anchor

HL FX


www.thewall.de

it si an russian project ...

but many peaople have problems to run it, can someone make pictures ? :D

- Edited By katzeimsack On Sun 6th, Jun 2004 @ 5:29:38pm

Jun 6 2004 Anchor

cooooooool............

/me drools (again)

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THE modDB Delawarian

Me ---> :devil::de::paranoid: <--- Ronald McDonald

Jun 6 2004 Anchor

I dont speak german, is it Steam compatible?

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Why wont it save me?

Jun 6 2004 Anchor

I don't know wether it is steamcompatible

It doesn't work with my steam ...

Jun 6 2004 Anchor

HALF-LIFE FX:
This is not a 'mod' in the true sense of the word, but rather a better graphic structure for half-life models and bodies which introduces many fashionable special effects into an old software. More interactivity is also added. The new effects have been tested to work on videocards of the GeForce FX class. Without all the special efforts of the authors, the project wouldn't be this success.

At the moment the latest accessible version is beta 0.4. You can download the update for version 0.3 if you already have that, which is two times as small. See the readme file for tweaking options in-game.

---------------------------
New effects in Version 0.4 include:

- static water effects,
- mirroring,
- 'infrared sight' (through walls),
- new rejection algorithm for shadow-casting,
- improved smoke effects from gunshots,
- explosions are better optimized,
- a new explosion type is introduced (gas explosion),
- the player is now rarely stuck,
- spots of blood are no long sketched on particular objects,
- the scientist now has a lantern model attached,
- the spotlight of the scientist's lantern is now cast correctly,
- the trigger_camera can now correctly be affected by trigger_changetarget,
- mp3 player is included.

---------------------------
New effects in Version 0.3 include:

- more scientist possibilities - people and lanterns,
- env_shooter bag corrected,
- egon gun now looks different,
- grenades and explosive parcels use FX style explosions,
- the initial health of a monster can be assigned,
- scientists' heads can now be shot off,
- mp3 player is temporarily functional.

---------------------------
New effects in Version 0.2 include:

- realistic physics on some objects (things can be shot at and kicked around),
- different types of materials spew different things (trees, metal, glazed tiles, concrete and so on),
- surface impact debris introduced,
- light rays are now 'directed',
- shooting through glass is possible,
- gauss jump is now possible in single player,
- after player dies, a 'death camera' appears,
- second attack mode of egon gun added,

---------------------------
New effects in Version 0.2 include:

- spectacular explosions,
- new shooting effects,
- lens effects,
- drops of blood,
- heads can be shot off people,
- the explosion of the RPG is better,
- houndeye attacks shake the screen,
- barnacle now bites off the victim's head,
- zombie now has red blood,
- using medkit and hev charger illuminates stuff.
================================

Man bnötigt aber auch minds. eine GeForce3 oder eine Radeon 7500 um wirklich alles problemlos darzustellen.

Nun zum Download:
Da ich beim Download vom russischen Server nur 0,5 kb/s (max!) hatte, habe ich einen Mirror gefunden, der auf einem schnellen Server ist (also nich Russland ;))
Hier der Link zum DL:
Members.optusnet.com.au

Zur FGD:
Es ist keine FGD enthalten, aber es sollte problemlos mit der normalen HL.fgd gehn, weil ja dort im Pack eine Maps mitbei sind, die einige alte Maps überschreiben sollten.

Ich würde mich freuen, wenn einige Leute aus diesem Forum einige Bilder zeigen können, weil die 4 Bilder sind von Russen und den traue ich nich so sehr ;D

Der Link zur russischen Seite für mehr Informationen ;D
Chainstudios.narod.ru

Jun 6 2004 Anchor

:confused: How did they modify the engine if it is not open-source?

--

THE modDB Delawarian

Me ---> :devil::de::paranoid: <--- Ronald McDonald

Jun 6 2004 Anchor

good question.... k bumpmapping works, but has someone a geforce fx in order to test the pixelshader :D

leilei
leilei The person who doesn't like anything
Jun 7 2004 Anchor

They messed with the triangle code in the cl_dll, I expect it to be highly unoptimized

It'd better be open source or it's gonna suck for everyone

- Edited By CheapAlert On Mon 7th, Jun 2004 @ 7:39:01pm

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<  insert subject games here  >

e-labs.ecion
e-labs.ecion Teh Official modDB BoobMan
Jun 7 2004 Anchor

they used spirit ..I posted about it on another thread. lemme get the link

---edit---

Moddb.com

there u go.. the maps and mods created with this tool arn't compatible with hl itself though.. the user will need to d/l spirit as well.

- Edited By e-labs.ecion On Mon 7th, Jun 2004 @ 7:51:24pm

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E-Labs.Ecion ~~ Official modDB BoobMan ™
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modDB Senior Member *yay*

leilei
leilei The person who doesn't like anything
Jun 7 2004 Anchor

I tried it's "Caustics", it's nothing more than a buffer copy on the water's surface, so it could look "pixel shaded" :| and it's slow.

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e-labs.ecion
e-labs.ecion Teh Official modDB BoobMan
Jun 7 2004 Anchor

it's slow?.. thats not good.. I heard they stopped production on it alltogether though, due to hl2.. it would just replace everything alltogether.

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E-Labs.Ecion ~~ Official modDB BoobMan ™
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modDB Senior Member *yay*

leilei
leilei The person who doesn't like anything
Jun 7 2004 Anchor

Due to HL2? That's cowardice.

User Posted Image

Also tell me, WHY is everyone copying what the webpage says?

- Edited By CheapAlert On Mon 7th, Jun 2004 @ 8:20:58pm

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e-labs.ecion
e-labs.ecion Teh Official modDB BoobMan
Jun 8 2004 Anchor

ehm.. so ppl don't have to go to the webpage -_- ?

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E-Labs.Ecion ~~ Official modDB BoobMan ™
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modDB Senior Member *yay*

Jun 8 2004 Anchor

He meant why you, e-labs, posted exactly what katz did in his own third post. That's just repetitive. I'm sure no one minds scrolling a little bit up to read the same thing. Either that, or you have Alzheimer's, and forgot that what you posted was already put up.

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Pengus
Pengus Big-Sexy-BiRacial-Man
Jun 8 2004 Anchor

Good idea and why would they stop. People will still play HL after 2 comes out.

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Learn C++HERE

User Posted Image

If you hate pop-ups email me for the C++ tutorial files.

Jun 8 2004 Anchor

Yeah, same reason people still play Quake 1, because they're both classic games that still have a lot of potential of modability and a strong community. But, then again, a few years down the line, if Doom III and Half-Life 2 become bigger and better than the originals, they will replace those games. Yet, there will always be a community, and you can never destroy that (unless, of course, you rounded all of them into one area and teleported them to some alien colony where they can run around shouting HEADSHOT at the top of their lungs for no apparent reason :D )

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Jun 8 2004 Anchor

hl engine is fine as it is. although it would be nice to see the darkplaces for quake a equivilant user made engine for halflife. its just the pallette is already so improved there is no minor fixes that are needed except coop support, mirrors, shadows, and higher poly limits. which are all fixable but no one has taken the time for a real fix. sven coop is a joke, mirror effect has no place except where it used to be before it was REMOVED (no reason whatsoever), shadows, yet again not present and REMOVED since beta, along with poly limits still good, but seeing as we can do more now, hl engine should be boosted like q1 was boosted with darkplaces.

i tried this patch and although the small areas where they took screenshots are good. it really is the same thing. i didnt try any extra effects because i wasnt aware of any due to the non-english files :/

i suppose this "engine", although a valiant attempt, is truly just another page in a evergrowing novel.

*tear :P

Jun 9 2004 Anchor

there are testlevels,
try pixelshaderdemo.bsp
and bumpmapdemo.bsp

leilei
leilei The person who doesn't like anything
Jun 9 2004 Anchor

Actually the HL shadows have been removed since the HL 1.1 patch way back in 2000. The mirrors are still functional, i've only seen it work in Blue Shift however. They must've changed the mirror texture name or something.

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Jun 9 2004 Anchor

Blueshift had alot of engine changes.

It mirrored the room (as in an exact copy of your model, players, the objects directly below the floor) to make a mirror effect.

I know dynamic lighting was in the original HL, but was patched out.

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Why wont it save me?

leilei
leilei The person who doesn't like anything
Jun 9 2004 Anchor

Dynamic lighting's still in HL. It's explosion light, etc...

infact it's in every quake-based game imaginable

Blue Shift's real engine change was the removed multiplayer button, the mirror effect can still be achieved by using a certain texture name, like the old GLQuake had. The drawback is, you can't have anything UNDER or PAST the mirror, it must be space.

There also used to be really hi-res textures for the aliens, weapons and stuff back in the pre-alphas of HL, but they removed them because they went blurry texture envy with 3dfx. Back in 1998, nobody cared how blurry the textures are :|

Also, Gordon used to be GIMLI! Instead of the Xanatos he is now.

- Edited By CheapAlert On Wed 9th, Jun 2004 @ 11:34:55am

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<  insert subject games here  >

Jun 9 2004 Anchor

Players used to have a dynamic shadow, thats what I meant.

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Why wont it save me?

Jun 9 2004 Anchor

i know. it looked crappy but at least its better than nothing. it look like reg glquake style shadows.

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