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omfg hl with bumpmaps, pixel-, vertex-shader etc. !!! | Locked | |
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Jun 6 2004 Anchor | ||
HL FX it si an russian project ... but many peaople have problems to run it, can someone make pictures ? - Edited By katzeimsack On Sun 6th, Jun 2004 @ 5:29:38pm |
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Jun 6 2004 Anchor | ||
cooooooool............ /me drools (again) -- THE modDB Delawarian Me ---> :de::paranoid: <--- Ronald McDonald |
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Jun 6 2004 Anchor | ||
I dont speak german, is it Steam compatible? -- Why wont it save me? |
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Jun 6 2004 Anchor | ||
I don't know wether it is steamcompatible It doesn't work with my steam ... |
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Jun 6 2004 Anchor | ||
HALF-LIFE FX: At the moment the latest accessible version is beta 0.4. You can download the update for version 0.3 if you already have that, which is two times as small. See the readme file for tweaking options in-game. --------------------------- - static water effects, --------------------------- - more scientist possibilities - people and lanterns, --------------------------- - realistic physics on some objects (things can be shot at and kicked around), --------------------------- - spectacular explosions, Man bnötigt aber auch minds. eine GeForce3 oder eine Radeon 7500 um wirklich alles problemlos darzustellen. Nun zum Download: Zur FGD: Ich würde mich freuen, wenn einige Leute aus diesem Forum einige Bilder zeigen können, weil die 4 Bilder sind von Russen und den traue ich nich so sehr ;D Der Link zur russischen Seite für mehr Informationen ;D |
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Jun 6 2004 Anchor | ||
How did they modify the engine if it is not open-source? -- THE modDB Delawarian Me ---> :de::paranoid: <--- Ronald McDonald |
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Jun 6 2004 Anchor | ||
good question.... k bumpmapping works, but has someone a geforce fx in order to test the pixelshader |
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Jun 7 2004 Anchor | |
They messed with the triangle code in the cl_dll, I expect it to be highly unoptimized It'd better be open source or it's gonna suck for everyone - Edited By CheapAlert On Mon 7th, Jun 2004 @ 7:39:01pm -- < insert subject games here >
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Jun 7 2004 Anchor | |
they used spirit ..I posted about it on another thread. lemme get the link ---edit--- there u go.. the maps and mods created with this tool arn't compatible with hl itself though.. the user will need to d/l spirit as well. - Edited By e-labs.ecion On Mon 7th, Jun 2004 @ 7:51:24pm -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Jun 7 2004 Anchor | |
I tried it's "Caustics", it's nothing more than a buffer copy on the water's surface, so it could look "pixel shaded" and it's slow. -- < insert subject games here >
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Jun 7 2004 Anchor | |
it's slow?.. thats not good.. I heard they stopped production on it alltogether though, due to hl2.. it would just replace everything alltogether. -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Jun 7 2004 Anchor | |
Due to HL2? That's cowardice. Also tell me, WHY is everyone copying what the webpage says? - Edited By CheapAlert On Mon 7th, Jun 2004 @ 8:20:58pm -- < insert subject games here >
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Jun 8 2004 Anchor | |
ehm.. so ppl don't have to go to the webpage ? -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Jun 8 2004 Anchor | ||
He meant why you, e-labs, posted exactly what katz did in his own third post. That's just repetitive. I'm sure no one minds scrolling a little bit up to read the same thing. Either that, or you have Alzheimer's, and forgot that what you posted was already put up. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Jun 8 2004 Anchor | |
Good idea and why would they stop. People will still play HL after 2 comes out. |
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Jun 8 2004 Anchor | ||
Yeah, same reason people still play Quake 1, because they're both classic games that still have a lot of potential of modability and a strong community. But, then again, a few years down the line, if Doom III and Half-Life 2 become bigger and better than the originals, they will replace those games. Yet, there will always be a community, and you can never destroy that (unless, of course, you rounded all of them into one area and teleported them to some alien colony where they can run around shouting HEADSHOT at the top of their lungs for no apparent reason ) -- "He who fights with monsters might take care lest he thereby become a monster." |
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Jun 8 2004 Anchor | ||
hl engine is fine as it is. although it would be nice to see the darkplaces for quake a equivilant user made engine for halflife. its just the pallette is already so improved there is no minor fixes that are needed except coop support, mirrors, shadows, and higher poly limits. which are all fixable but no one has taken the time for a real fix. sven coop is a joke, mirror effect has no place except where it used to be before it was REMOVED (no reason whatsoever), shadows, yet again not present and REMOVED since beta, along with poly limits still good, but seeing as we can do more now, hl engine should be boosted like q1 was boosted with darkplaces. i tried this patch and although the small areas where they took screenshots are good. it really is the same thing. i didnt try any extra effects because i wasnt aware of any due to the non-english files :/ i suppose this "engine", although a valiant attempt, is truly just another page in a evergrowing novel. *tear |
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Jun 9 2004 Anchor | ||
there are testlevels, |
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Jun 9 2004 Anchor | |
Actually the HL shadows have been removed since the HL 1.1 patch way back in 2000. The mirrors are still functional, i've only seen it work in Blue Shift however. They must've changed the mirror texture name or something. -- < insert subject games here >
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Jun 9 2004 Anchor | ||
Blueshift had alot of engine changes. It mirrored the room (as in an exact copy of your model, players, the objects directly below the floor) to make a mirror effect. I know dynamic lighting was in the original HL, but was patched out. -- Why wont it save me? |
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Jun 9 2004 Anchor | |
Dynamic lighting's still in HL. It's explosion light, etc... infact it's in every quake-based game imaginable Blue Shift's real engine change was the removed multiplayer button, the mirror effect can still be achieved by using a certain texture name, like the old GLQuake had. The drawback is, you can't have anything UNDER or PAST the mirror, it must be space. There also used to be really hi-res textures for the aliens, weapons and stuff back in the pre-alphas of HL, but they removed them because they went blurry texture envy with 3dfx. Back in 1998, nobody cared how blurry the textures are Also, Gordon used to be GIMLI! Instead of the Xanatos he is now. - Edited By CheapAlert On Wed 9th, Jun 2004 @ 11:34:55am -- < insert subject games here >
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Jun 9 2004 Anchor | ||
Players used to have a dynamic shadow, thats what I meant. -- Why wont it save me? |
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Jun 9 2004 Anchor | ||
i know. it looked crappy but at least its better than nothing. it look like reg glquake style shadows. |
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