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Need feedback on our infinitely generated 2D platforming game? (Forums : Ideas & Concepts : Need feedback on our infinitely generated 2D platforming game?) Locked
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Nov 12 2013 Anchor

Please remember that this game is in very early stages, and many of our assets are missing, or currently being replaced with temporary art. We are also in the
processing of doubling the resolution, changing the characters, and adding a few features that are not yet ready for public viewing. The first gameplay video is below.

Youtube.com

In order for you to play the demo, you must send us an email @ oobentertainment@gmail.com and we'll send you the demo and details for you to play it.We're limiting the demo to only a handful of members. If you want to help us and make this a better game just drop us an email :)

Nov 13 2013 Anchor

If I would be playing this game as it is right now I would get bored after a couple of minutes, probably by about the same time where the player died in the trailer, and I'm not sure if I would give it another try - why? Currently there is a very small feeling of progression in the game and I think that's one of the big challenges when you have something randomly generated. Sure you might have added more special ability-powerups as the player stays alive longer but in the end there's really nothing that gives a visual representation that you are going somewhere.

I know this game is about not being able to escape but to me a game where you are chased by something through many different environments is way more interesting than just one unending environment.

Also, I dropped an email on that address if you want me to play the game and give some additional feedback.

Best of luck! / Sjonsson

Nov 14 2013 Anchor

Great point! We do have 4 different levels, we could combine them into 1 but that ruins 1 big part of the game... we have 4 separate levels each with their own sprites and a different thing that chases you. Would having 4 different levels be enough variety? or would you suggest combining them?

Nov 17 2013 Anchor

which point do you agree with? What kind of game are you working on? Have any screenshots?

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