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Nax of the Universe - Action RPG (Forums : Pimpage & Posing : Nax of the Universe - Action RPG) Locked
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Nov 20 2013 Anchor

Nax of the Universe

Dream Module Games

Hi, I'm here to introduce the game I'm currently working on.
You see, I'm a huge fan of the Devil May Cry games. If you don't know about them, they are character-action games that focus on having very fast, tight and stylish combat. I was saddened to realise that the series, in it's previous iteration, is probably dead and gone. So earlier this year, I started working on a DMC fangame, but that slowly started turning to something quite interesting and had potential. so I changed into it's own game, called Nax of the Universe.

Nax is an Action RPG that has combat deeply inspired by the Devil May Cry games, giving it a stylish, fast and fluid combat engine that is very satisfying to play. With multiple weapons which can be switched on the fly, an input priority 60FPS combat, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot, etc to give additional satisfaction to the combat.

Features

-60FPS Combat Engine
-Five Different Weapons (1 default weapon + 4 sub weapons)
-Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them
-Dodge or Parry attacks
-Instant, on-the-fly weapon switching
-Colourful artstyle
-RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats
-Multiple Elemental attributes and Status effects
-Equipment & Lootdrops via Card system

In essence, it's a character-action game combined with an RPG.

More Information

The game is in active development, with a mid 2014 target window.
Platforms planned include PC, Mac and Linux, with Android and iOS likely in the future.

An early playable alpha of the game is avaliable. It's short, but the combat is pretty much complete.
A kickstarter for the game is planned soon, you can keep up with the game here, or via any of these links.

DreamModule.com
IndieDB Page
Twitter (@theRaonak)
Facebook Page

Edited by: Raonak

Nov 20 2013 Anchor

Looking good!

Nov 21 2013 Anchor

I like the whole idea with combos, can turn out very interesting. If I were you I would add some emotion to the player character, like some facial animations when doing attacks, currently he looks a bit like a zombie, like he is very abscent-minded or something.

Best of luck!

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