Posts | ||
---|---|---|
my first render with blender | Locked | |
Thread Options | ||
Mar 23 2005 Anchor | ||
after playing around with blender for awhile i was able to make an AK-47. I don't really know how to control the lights. Edited by: -hp- -- |_( hp )¯| p00nst3r |
||
Mar 23 2005 Anchor | ||
Hey thats not too bad man, little low on detail, but I give you props for tackling your first render with blender (man that makes your mouth feel weird.) --
|
||
Mar 23 2005 Anchor | ||
thanks. how can i check how many polys it has. -- |_( hp )¯| p00nst3r |
||
|
Mar 23 2005 Anchor | |
i made a monkey for my first render then a house then a shotgun |
||
|
Mar 24 2005 Anchor | |
I fail at modeling programs now -- Nothing. |
||
|
Mar 24 2005 Anchor | |
Hey not too bad! Kicks chis's ak47 anyday -- < insert subject games here >
|
||
Mar 24 2005 Anchor | ||
thanks for all these comments can anyone tell me how I can find out how many polys something has on blender? -- |_( hp )¯| p00nst3r |
||
|
Mar 24 2005 Anchor | |
You could try going into Object mode and hitting the Editing button, and check the number by "Decimator:" (it's counted in triangles, btw) -- < insert subject games here >
|
||
Mar 24 2005 Anchor | ||
it says 1844 on mine. The max for HL2 is 3000 right? What about HL1? -- |_( hp )¯| p00nst3r |
||
|
Mar 24 2005 Anchor | |
the max HL1 can do is 4096 triangles on one material. To get around this for HL1 you must split sections of the model into seperate meshes. Max for HL2 isn't really specified but the usual budget is 4000-5000 on characters, 8000 on REAL IMPORTANT characters (Alyx and Gman are the highest poly models in hl2), and about 1200 on a weapon. -- < insert subject games here >
|
||
Mar 24 2005 Anchor | ||
thanks that clears things up now. -- |_( hp )¯| p00nst3r |
||
|
Mar 24 2005 Anchor | |
hey no problem! even though i didnt post anythign here before, i just felt like being nice and saying so edit: Edited by: TheRambo -- OMG it's teh Raaaaammmbooo!!! |
||
Mar 24 2005 Anchor | ||
that doesnt make much sense -- |_( hp )¯| p00nst3r |
||
Mar 24 2005 Anchor | ||
lolz I just caught that --
|
||
Mar 26 2005 Anchor | ||
doesnt blender come with a monkey lol -- |_( hp )¯| p00nst3r |
||
|
Mar 27 2005 Anchor | |
yes btw, most important chars are high poly? GORDON FREEMAN WAS LIKE 2. |
||
Mar 27 2005 Anchor | ||
u dont see gordon ingame -- |_( hp )¯| p00nst3r |
||
|
May 4 2005 Anchor | |
Im sure ive seen a relatively low poly gordon model floating around in the SDK somewhere, it mightve been the info_player_start one though, if it was, my bad. -- OH NO! OUR SNACKS, RETREAT!!! And then my master flew to the moon, in a rocket of FLAMING CHEESE!! I LIKE CHEESE!!!! |
||
|
May 4 2005 Anchor | |
whyyyy whyy did you bump a topic that was over a month old? |
||
|
May 4 2005 Anchor | |
There's no Gordon in the SDK, just a combine and some rebles. Gordon wasn't ever modeled for HL2, they just recycled his older HL1 player model, and colored it black, mainly so he can't see his own reflection on reflective surfaces at any circumstance (they say having the player see himself or hearing the player interact kills immersion). It was also completely unanimated. Unsurprisingly, it's since been this way since the e3 alpha. -- < insert subject games here >
|
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.