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Oct 6 2015 Anchor | ||
I've been writing screenplay for the past 5 years and I'm looking to expand from movie concepts to gaming concepts. edit: Please don't mind the typo in the title -.-... Terrible way to start a writing topic lol. Edited by: LordMikeBedlam |
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Oct 7 2015 Anchor | ||
It is innately confusing. Endless spreadsheets and tables are the standard way to go. The fact is that you end up writing complex flow sequence with logical operators - it's only a short hop away from programming. A really useful resource is the final script for Planescape: Torment, which has incredibly complicated dialog. It is a strikingly technical document which requires some skill to read with any sense of narrative. My personal tip would be to learn to use Twine: that will let you implement and test dialog trees, as well as letting unskilled readers "play" through the dialog, letting them understand the dialog. Twine 1.4 also has a markdown-y export feature which is readable as plain text, so you have some portability over it. |
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Oct 9 2015 Anchor | ||
Would using Twine be good for a Resume? Would it be acceptable to send that as an example of my work? Edited by: LordMikeBedlam |
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Oct 9 2015 Anchor | ||
It depends a lot on how you structure and present it, of course, as well as who you're targeting. Mine is a fun and creative resume, but it's not a great demonstration of interactivity in narrative. You might be better off with an interactive story or a really complex dialog tree. |
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Oct 9 2015 Anchor | ||
Thank JC. I really appreciate it! |
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