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Multiple choice diolog (Forums : Writing & Stories : Multiple choice diolog) Locked
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Oct 6 2015 Anchor

I've been writing screenplay for the past 5 years and I'm looking to expand from movie concepts to gaming concepts.

My question, for those who have written video game scripts before, or have knowledge of such:

How would one write multiple choice style dialog? Such as Knights of the Old Republic, and the TellTale games?

I'm fluent in screenplay format, but every idea that I've had gets really confusing on paper. I don't want to send these in for a sample of my work if it's too confusing to understand. Any suggestions?


edit: Please don't mind the typo in the title -.-... Terrible way to start a writing topic lol.

Edited by: LordMikeBedlam

Oct 7 2015 Anchor

It is innately confusing. Endless spreadsheets and tables are the standard way to go. The fact is that you end up writing complex flow sequence with logical operators - it's only a short hop away from programming.

A really useful resource is the final script for Planescape: Torment, which has incredibly complicated dialog. It is a strikingly technical document which requires some skill to read with any sense of narrative.

My personal tip would be to learn to use Twine: that will let you implement and test dialog trees, as well as letting unskilled readers "play" through the dialog, letting them understand the dialog. Twine 1.4 also has a markdown-y export feature which is readable as plain text, so you have some portability over it.

Oct 9 2015 Anchor

Would using Twine be good for a Resume? Would it be acceptable to send that as an example of my work?

Edited by: LordMikeBedlam

Oct 9 2015 Anchor

Worked for me :)

It depends a lot on how you structure and present it, of course, as well as who you're targeting. Mine is a fun and creative resume, but it's not a great demonstration of interactivity in narrative. You might be better off with an interactive story or a really complex dialog tree.

Oct 9 2015 Anchor

Thank JC. I really appreciate it!

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