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Modeller searching for a job :) | Locked | |
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Mar 7 2003 Anchor | ||
Aye! I formerly worked for the "The Great Assault" Mod for OFP, and did a few models for other projects too. Since the TGA mod is no more (after 2 years of work - argh), Im searching for a new "job". What I can do is: -Modelling with 3dsmax (90% of my models are weapons, so thats where Im best. I did a few vehicles too) -If needed, I can also provide some webdesign skill (flash, etc) -I can also work as a ww2 historian, especially when it comes to technical terms, weapons, tanks, etc Im a big fan of realism in games, so if ur mod has to do with realistic warfare (or even best: ww2 warfare) and ur still in need of someone with the abilities written above, contact me via mail: or on icq: server: irc.quakenet.org thx4urtime --
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Mar 7 2003 Anchor | ||
Hey! youll love our mod, we are guns and viechles and more stuff |
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Mar 7 2003 Anchor | |
Mar 7 2003 Anchor | ||
want to help Armed Forces mod, we are a realism based mod with a revolutionary gameplay idea. |
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Mar 7 2003 Anchor | ||
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Mar 7 2003 Anchor | |
Mar 8 2003 Anchor | ||
Mar 8 2003 Anchor | ||
Ok thx for ur replies --
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Mar 8 2003 Anchor | |
Mar 8 2003 Anchor | ||
we are using something like that for our sniper rifles, (unzoomed) |
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Mar 8 2003 Anchor | |
Want WW2 mod to help with? WW2: Blitzkrieg could use help. Check my profile to find it -- < insert subject games here >
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Mar 8 2003 Anchor | ||
id love to work on a ww2 mod again, but i guess outdoor levels wont be really easy/good looking with the quake engine? I know there are improvements vor the quake engine but when developing a mod I want to be sure therell be enough ppl playing it IN THE FUTURE. So, why not develop it for Ut2k3 or engines like that. Since I worked on ww2 mods before, i could provide many ideas for such a project. --
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Mar 8 2003 Anchor | |
outdoor levels are good looking in Quake engine, it's just as good as everything else. -- < insert subject games here >
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Mar 8 2003 Anchor | |
ya i will agree with cheapie (even though i dont have quake) some of the pics he sends of outdoors quake levels look great! -- Grammar is my worst enemy along with flying chairs.
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Mar 8 2003 Anchor | ||
But isnt it true that a mod with a modern engine has got a higher chance on a bright future ? Correct me if im wrong --
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Mar 8 2003 Anchor | ||
well simply meassure the ammount of people that play eaither game. Everyone enjoys a little eye candy too , not that some of the revamped quake engines arn't stunning, i have nothing against the quake engine but i prefer more advanced engines. |
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Mar 8 2003 Anchor | ||
same here --
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Mar 9 2003 Anchor | ||
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Mar 9 2003 Anchor | |
Mar 9 2003 Anchor | ||
I guess the think id like to do most is a mod featuring ultimate realism. i dont just mean realistic weapon statistics. There should be a realistic wounds-system, iron sights, as real as possible physics, realistic movement, even things like a soldiers moral and fear should be built in as good as possible. Of course thats very difficult to do, i couldnt find a mod project giving it a try so far. --
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Mar 9 2003 Anchor | ||
The Thing crossed with realism mods... Oh joy. Jumping white fluff-man! --
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Mar 9 2003 Anchor | ||
Mar 9 2003 Anchor | ||
Mar 9 2003 Anchor | ||
I guess Ill join the "armed forces" mod... ill contact ya --
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Mar 9 2003 Anchor | ||
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