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Modelers/Animators/Concept Artists Needed | Locked | |
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Aug 17 2004 Anchor | ||
Hi I am Sgt Kill 007 Team Leader of the Anti-Christ Mod. The storyline of Anti-Christ Goes like this: You are James Ironsinn. You were shipped to this lifeless rock about a month ago. When they shipped you here, they told you that you were taking the place of another marine, who had supposedly died of natural causes. But you can be assured, there was nothing natural about his death. Our team is a little short on staff. We our currently looking for the following positions: 3D Modelers, Animator, and Concept Artists. The Basic ideas for our weapons and monsters are already done, they just need to be drawn out and modeled. In Anti-Christ all weapons,monsters will most likely be custom. Also vehicles MAY BE planned. If you are able to help, please contact me via my e-mail sgtkill007@hotmail.com, and check out my website: www.antichristmod.com for any additional info on weapons, or monsters. It is under the Content section. Thanks, |
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Aug 17 2004 Anchor | ||
is it gonna be demons and weapons and sary monster things?? if so I could very well be in... lol if this info is in your post dont be mad its late and I dont feel like reading right now --
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Aug 18 2004 Anchor | ||
well, we need a modeler to make the monsters, and weapons, and some "scary monsters things" like you said. scary monster things might be body parts, or other stuff., give me an e-mail, and a sample. thnks. |
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Aug 18 2004 Anchor | |
You aren't going to get anyone interested unless you have something to show.Or at least something to tell.There's a story ok, but you're expecting people to just do all the work for you and think up the concepts of everything within the game? -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 18 2004 Anchor | |
I also thought I might point out that it seems like you're the only one on this "team" since you're saying you're missing everything that you don't do.Also, you can't even start doing ANYTHING without any concept work, so basically you're missing the basic component of creating a mod.Not to be mean or anything, but what were you thinking? - Edited By CyanideCotdPnuts On Wed 18th, Aug 2004 @ 3:13:32pm -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 18 2004 Anchor | ||
Man, you hijack everyone's thread, don't you Cyanide He offered all the information he could, and if you're too lazy to click on the site to see what's been done, then I doubt the person would be interested in working for the team. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Aug 18 2004 Anchor | ||
lol everyone hiijacks my posts --
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Aug 18 2004 Anchor | ||
actually cyanide, ther are 8 mod team members. most of my friends are in it, and have no expeiernce in making mods, so their are doing voice acting and helping in any way they can. I also have someone who has volunteered to help with mapping, one to help with textures, and a professional has also agreed to hepl do music and Sound Effects. Also for the concept stuff you said, i have already thought of all of the monsters, and weapons, what they will do, etc. i just need them drawn onto paper so that any modelers that are helping, can see what they are supposed to make. |
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Aug 18 2004 Anchor | |
How are people suppose do draw them exactly what you want them to look like when you're the only one who knows?There's no logic.Eeven if you tell them what you want the pictures to look like, they'll always be different from what you want in one way or another.Also, having 8 people who can only do voices, which a few who can do something else hardly qualifies as a team.The only thing you actually have thus far that sounds of some importance is a sfx guy.All I got from your "website" was a "bandwish exceeded" message.All in all, the point still stands that you need some material to show to actually get people interested. And yes Karuto, I am an attention whore. - Edited By CyanideCotdPnuts On Wed 18th, Aug 2004 @ 9:10:23pm -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 18 2004 Anchor | ||
i just noticed the bandwith exceeded message today, and will fix it a.s.a.p. For people that have joined, i tell them what is done, and they agree to help still. All i basicly need for this mod now is a modeler or two, and animator, or learn how to myself, and some concept artists. And when they do their drawing, i may alter it a bit to fit it to what i think is good for the mod. P.S. The website will be updated a.s.a.p. |
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Aug 18 2004 Anchor | |
You're still missing the key component.Why not draw the things yourself.The only reason you would need other concept artists is for references and/or their own ideas on how something should be. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 18 2004 Anchor | ||
yes i know. i WANT to draw the stuff myself...problem is i can't draw shit.(sorry if i'm not supposed to swear, i dunno the rules on this site yet.) that is why i am asking for concept artists, otherwise, i wouldn't need them. |
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Aug 18 2004 Anchor | ||
Um....is it just,me, or does this sound a lot like Doom 3? Heh, sorry man, but it strikes me as really similar. But if you do some texturing and/or maybe some coding for NTEOP, I'd be very happy to help you out with your modeler and concept artist situation - Edited By UnknownTarget On Wed 18th, Aug 2004 @ 10:19:57pm |
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Aug 18 2004 Anchor | ||
well for the doom 3 sounding bit, the storylinje is VERY rough, and will be changing...but it still revoloves around hell on mars, that goes to earth. for you helping, that would be great!!..prob is i can't texture, and i'd need to practice and fiddle a bit with the coding part. i'll PM you though. |
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Aug 18 2004 Anchor | |
Now you're making it sound like Ghosts of Mars.Also, I've seen people who can't draw worth a horses ass, yet they still do it. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 19 2004 Anchor | ||
Well, there's plenty of mods that have been here without concept art, yet they still get the help they need. I just don't think you should put him down because he can't draw. If he put up shitty concept art, it'd turn a lot of people off from the mod. So long as he has the concept going, I think that's good enough for people to stand up and at attention for what he's doing. All you've been doing here is bashing the man, when he's trying to come up with a fun mod that he'd like to play, which is key to a successful game: if it's something you work hard and long on, and still at the end of the development process, you're still having fun playing it, then it's going to be somewhat successful. At least give him some positive feedback for having a site going and a concept, instead of bashing him because he doesn't have art. I was in the same situation, only having a concept, but I quickly got a coder, sound tech, two concept artists, and three good mappers on my team in no time. It just goes to show people are looking for that next big mod. Besides, he said it was a rough idea, so don't go biting his head off when he's still coming up with the rest of the concept -- "He who fights with monsters might take care lest he thereby become a monster." |
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Aug 19 2004 Anchor | |
I eat people so I have every right to bite their heads.Anyway, the idea that I"m trying to jam into his cranium is that it's not going to be what he wants it to be unless he does it.And if that means breaking down and learning how to draw, then that's a sacrifice one must take. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 19 2004 Anchor | ||
Not everyone can draw, my friend, which is why he's looking for a concept artist in the first place. He can already map and code, so he's far off than a lot of other mod leaders, since those are two of the most important jobs in making a mod. Someone will come along and join as a concept artist, and then he'll have things to show to recruit more people. If you can't accept that, then you'll just have to butt out of his mod thread -- "He who fights with monsters might take care lest he thereby become a monster." |
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Aug 19 2004 Anchor | ||
thnks karuto. And i'm revising it because i saw a few names that were in my storyline in the Doom 3:Hell On Earth mod site...just small stuff like omega sector, and such. And anyways, the current members of our team say it should be a little bit different so we aren't doing an expansion of doom3 like hell on earth. |
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Aug 19 2004 Anchor | |
Noone listens. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 19 2004 Anchor | ||
Or you don't listen to anyone else -- "He who fights with monsters might take care lest he thereby become a monster." |
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Aug 19 2004 Anchor | ||
i think i'm with Karuto on that one |
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Aug 19 2004 Anchor | |
Actually, I've been saying this whole time HE WON'T GET THE RESULTS HE WANTS UNLESS HE DOES IT.If he can't do it, then he's SOL and he has to be happy w/ w/e the concept artists create. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Aug 19 2004 Anchor | ||
What's wrong with that? Usually concept artists are a lot happier when they're in an atmosphere where they have the freedom to direct the style the mod is going. I'm sure I'd put my trust into what they come up with, because if not, I can offer my comments & crits to help it direct towards the way I think the mod should go. You're talking like he's hopeless unless he draws, when most mods in the past didn't have a concept artist as a leader -- "He who fights with monsters might take care lest he thereby become a monster." |
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Aug 19 2004 Anchor | |
I'm just saying if he wants the creatures/weapons/whatever to look like he wants them to look, he needs to learn. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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