|Maya users - make UV layouting less boring...||Locked|
Niteshade 3D Artist / Mobile game dev
|Sep 17 2012, 8:44am Anchor|
I've developed a script for Autodesk Maya that improves the standard UV Texture Editor by adding extended functionality such as "Orient UV shells", "Stack UV shells", "Calculate pixel distance between UVs" and much more. Also implemented is a UV set editor, an advanced UV manipulator and a texel density (TD) control. The idea behind it has always been to improve my own (and now others) workflow during the UV unwrapping/layouting process. Check it out:
Latest version can always be found at Creative Crash:
You can post comments/requests and bugs in this thread if you want.
Edited by: Niteshade
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.