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.map file empty! (Forums : Level Design : .map file empty!) Locked
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Jun 26 2012, 9:50am Anchor

Hi guys, I was working on my map for 2 days long, like 24 hs per day, then I tried to compile it and it did compile all good. The map was fine and i found no bugs, the next day (today) I tried to open my .map file to keep working on it and then i found out that it is empty. So, what should i do now because my 2 days work is lost and i have been searching like the whole day a solution for my problem. Anyways thanks for your help.

ShiftedDesign
ShiftedDesign Levels are my thing
Jun 26 2012, 2:35pm Anchor

First of all, hammer makes a .vmf backup file called a .vmx which saves after a successful compile. To open in hammer, just search for the correct .vmx in the same directory as your saved .vmf should be (make sure you change the available extentions to .vmx in the drop down menu).

Secondly, you can also load the map from an autosave which would be located usually on the main drive e.g. C:/HammerAutosave.

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Jun 26 2012, 6:33pm Anchor

Maybe if i would have Source SDK but i have VH 3.4.
EDIT:
I am mapping for Half-life 1 mod Counter-Strike, for a gamemode called Deathrun.

Edited by: olari9

ShiftedDesign
ShiftedDesign Levels are my thing
Jun 26 2012, 7:16pm Anchor

Ah, sorry.

Well if you still have the .bsp, you can convert it using this tool: 
Gamebanana.com

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Jun 27 2012, 3:57am Anchor

Theres the problem, I cant do anything. .map file doesn't work, .rmf file is like in the beginning (only CT spawn has been done there), if I try to use the WinBSP tool then it tells me that 149161671321 solids were not loaded (so all of them). Also my friends have tried various programs to decompile the map but they keep asking me "did i protect it and how did i protect it" because it is impossible to decompile it.
Also I have read Urbanterror.info  this here, but that is not really helping me because I cant understand a thing, that he is doing there.

EDIT:
I have found the problem, I opened up the .map file with Nem's Object Viewer and it shows me that the map is Half-Life 2 .map format. Now I have to find a way to convert it back to HL 1 map format or something.

EDIT2: Ok I have converted it to .vmf but now it has to be saved as old format to .rmf in Source SDK, wich I dont have (Also I dont have no source games so I cant really use it either).
So I uploaded it to upload.ee, also I would love to if you guys would save it as .rmf in Source SDK. Well thanks for your help guys.
Upload.ee

Edited by: olari9

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