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Looking for a 2D Artist for a Rouge-Like (Forums : Recruiting & Resumes : Looking for a 2D Artist for a Rouge-Like) Locked
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Jun 25 2015 Anchor

Hello Everyone,

This is a 2D Artist position to work on a 2D-RougueLike here is a quick rundown of the project before I go onto what will be required of you as an artist.

The Scope of the game is quite large if I would have to describe the game in comparison to others I would compare it to that of Binding of Isaac mixed with a Diablo III style loot and progression,The idea is that dungeons are created based on your character / class (There will be 4 In total Archer,Warrior,Wizard,Necromancer) these classes can then be leveled up individually by completing dungeons with them , dungeons are created at run-time and procedural generated they will also be different dependent on your progression so if your character is a higher level the dungeon will be bigger and the mobs inside will be significantly harder and stronger to kill.

You Collect loot off of the mobs in the game they would drop weapons as well as gold (This is all based on a RNG model so some mobs may drop nothing or only 1 Item / piece of gold where as another can drop 2-3 Pieces of gold or loot , of course the random chance would increase based on the difficulty of the mob) The weapons you then collect you can apply to your Character to make stronger however when you complete the dungeon the weapons you have collected all get salvaged and turned to gold only the weapons you have equipped are the ones you get to keep for the next dungeon however based on the quality of the weapon the longer you keep that specific weapon the quicker it degrades.

Then the player could use the gold and etc in the hub (this is where you start the dungeons from , upgrade gear , repair gear , craft etc) and they can then do more dungeons.
That's the overall base concept of the game , its only in the rough stages at this point so a lot of things could change.

That's the rough outline of the game as it stands as I said a lot of things could change.This is NOT a paid position and is more for experience than anything else if the game does reach it to market then we can discuss profit sharing but while working on the game there will be no pay.

What would be required of you:

2D Sprite Sheets for characters (including animations) - Different characters with Up , down , left and right animations

Weapons and Armor Sheets - Create a multitude of different pieces of armor and gear that fit up with the sprite sheets to equip onto the character

backgrounds for the rooms - these would be square textures that would be scaled and adjusted to created different dungeons of different sizes there would be quite a few of these (Around 10-15)

GUI Sprites - Buttons,Actionbars,Menu Buttons sliders etc as well as designing things like the wording for the main logo all of this would also be required

Like I have said before this is NOT paid so that means I don't expect you to any extent to dedicate all of your time to the project but just to do things when you can and within a reasonable amount of time (Around 2-3 Weeks).

if you have any questions make sure to send them along with your application / example of your work

if you want to know what kind of style it is the best example I could probably give is something like Binding of Isaac:Rebirth

So in common with Isaac it would be pixel art as well as be quite a dark theme to it

How to Apply

send Resume / Examples of work to jason_attwood@hotmail.co.uk

Thanks in advance

Wicked



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