description of the environment.
Late 18 century London kinda like sweenie todd,
we are the team of Liber418, we are looking for
-environment artist.
able to follow art direction (victorian late 18 century, occult)
have a sense of proportion and scale
-HighPoly/Lowpoly workflow, or heightmap/crazybump to produce normals
-efficiently unwrap assets , efficiently layout the uv's for mirroring/tiling/trimming.
-basic understanding of unrealeditor 3 , importing, creatings Lods, and experience with creating shaders/materials.
-Able to work indepently, and have sense of design, basic colour theory.
We prefer industry experienced artist, our core team consist of 9 people who can work independently.
3 concept artist
4 environment artist/character artist/animators.
2 programmers.
please people with at least 4 or more years of experience in their chosen fields.
plusses
working knowledge of zbrush/mudbox
a eye for aestetics,
a passionate individual who loves what they do.
a few weapons that need to be made
-Highpoly to lowpoly workflow/
-2048 x 2048 diffuse/specular/normal/emissive
-UPK. with materials/textures/collision meshes/Lods.
Edited by: kimman-maniac