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Level editor | Locked | |
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Dec 6 2012 Anchor | ||
Hello guys! The questions are: - Where can i get information about scene/level programming structure? Notes: Thank you all Edited by: GGraca |
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Dec 12 2012 Anchor | ||
there are quite a few tools out there for this the big ones are DAME and TileEd and Mappy |
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Jan 13 2013 Anchor | ||
I cast my vote with Tiled. It's supported with many engines and has a pretty easy-to-use structure. I find it to be pretty powerful for how small it is. |
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Jan 14 2013 Anchor | ||
Whereas Unity is a full featured engine, Pygame is a multimedia library, so you're basically starting from scratch. It's not a bad thing, you just won't have fancy built in level-editors. - I have some experience with Tiled, mentioned above, it's simple enough to use and there are a few map loading libraries already written specifically for using Tiled's map format with Pygame, and can be found here: Github.com - You could write your own map editor, but that's a sizable project. It's hard to recommend going this route unless you need some feature that's not offered by all the free and open source map editors out there, or you just want the experience of writing a map editor. One note though, writing a map editor in C++ would be kinda overkill. You could write it in Python with a GUI API like PyQt - Can't say anything about Unity as I've never used it. - About scene/level programming structure, if you're looking for info on how to manage game states in Pygame and switching between them, (such as titlescreen, level 1, pause screen, level 2, ect.) then you're looking for this: Content.gpwiki.org |
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Jan 14 2013 Anchor | ||
I managed to create one level editor with a friend in flash. It's simple because each level doesnt require much information. I'll stil have a look on those programs, thank you. Edited by: GGraca |
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Feb 22 2013 Anchor | ||
I use Unity and I make the terrains in Blender from a heightmap and it works great, I can control how many polygons and make levels I feel good about. Can split a heightmap to make chunks that you put together so you can cull ones not in view. For 2d I use tiled. Even screenshot 3d models in unity to make 2d models/sprites |
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