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Jaws of Evolution in need of developers! (Forums : Recruiting & Resumes : Jaws of Evolution in need of developers!) Locked
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Nov 14 2010 Anchor

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Developed by Biomass studios:

Brief description:

Jaws of Evolution is 3d advanture - underwater game. Game itself is placed underwater, where you play as underwater animal (fish, jellyfish, sea lion, etc...) and evolver with eating other animals. Game will follow 2 different eras (jurrasic and modern era). Player is normaly playing in jurrasic era where he/she is playing in diverse dinosaur and fish environment. Modern era levels are played along jurrasic but player has to collect enough evolution points to start certain modern level. Those points can be collected in jurrasic levels. Game will target realism this means that you wont feel never safe if you are playing with small type of animal and oposite you will be very encouraged if you will be playing with bigger type of animal. Game will be playable as singleplayer and multiplayer, but we have not decided multiplayer system yet. For those who would like to contribute ideas for multiplayer please join our forums on our moddb site.

* Player will also start from earliest growth stages of animaland grow with eating other animals
* Player can eat animals smaller than his/her current size.
* Every animal will have special ability/ies, every animal has also different health and speed specifications.
* At start of level player can pick from 3 different animal species to play with.
* If player does not collect enough evolution points to play modern era, he / she has to play bonus level which can provide enough points to enter next level.
* Modern levels are more dynamic with smaller type of animals and fishes while jurrasic era is more rough and supported by bigger dinosaur and other type of animals.

Retail:

Jaws of evolution will be commercial game with price arround 10 dollars.

Compensation:

We can not pay anyone right now, however profit will be shared to all team members, after we receive money from distribution or any contests that game will be involved in. This game is also good oportunity to build your portfolio with decent assets.

Technology:

We are aiming to release game on Windows, Xbox and PS3. Xbox360 and PS3 version will be probably finalised on Xubl or Unity engine.
Unreal development kit will be used for game development and primary Windows platform.

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Programmers - Anyone with will to learn Unreal script or actuall experiance of this scripting language. We are really in need of programmer, please if you have any spare time do not hesitate to work with us. We dont have lot of work for programmer but what we have is urgently needed.

3D Artists - environment and organic artists. Zbrush or Mudbox sculpting skills are preffered for organic modeling.

2D Artists (textures) - We are looking for someone who would be able to create materials for Editor (seamless textures). We are also looking for those who are skilled at painting in Photoshop / Zbrush on UVs / models.

Level designer - Knowledge of Unreal Editor is needed. People with experiance at other level editors and only basic UDK knowledge are welcome too.

Website programmer and/or artist- Someone who can code website architecture and or create website art.

Team structure:
Jan - Team leader, level designer, 3d modeler
Lucas- 3d modeler
Todd- 3d modeler
Dan- animator / rigger

Website: Biomass-studios.com (still under construction)
Moddb site: Moddb.com

Contacts:
janpecnik@hotmail.com

Additional art:
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Previous Work by Team:
Most of team members is experianced at game modding some of them already worked on game design but this will be our first finished game.

Feedback:
ANY

Just wanted to update that we are no longer using UDK for development. Instead we are going to use Unity 3 for all platforms.

Bump!

Still looking for website programmer and animator/rigger.

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