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Innovative Sword-fighting Game Project RECRUITING – Prototype Available! | Locked | |
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Mar 14 2015 Anchor | ||
The expanding genre of weapon-based melee games has attempted to solve many problems to depict combat in a way that strikes the right balance between realism and accessibility. Some of the problems that have already been solved, though rarely all in the same game, include:
In spite of progress in these areas, a few important problems have so far remained unsolved:
Drawing on our combined 30 years of martial arts experience, and on our successful and quickly completed mod project, Combat Animation Enhancement, which redesigned the animations in Mount & Blade: Warband to better account for its mechanics, we have developed a combat system which solves all of these problems and simulates the tactics of real sword-fighting to an unprecedented depth. We now have a near-finished prototype built with CryEngine 3 and, with this foundation, a clear and finite plan for developing a complete, sellable game in a relatively short period of time. All work undertaken will be paid in full on the basis of the team-member's negotiated hourly fee as a proportion of the proceeds of sale. In addition, team-members will each receive a royalty in perpetuity. To apply, contact us at impossible.pinwheel@gmail.com, and include a summary of your experience and/or representative portfolio material. UPDATE - Added a paragraph concerning remuneration. Edited by: ImpossiblePinwheel |
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