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Importing a model into source problem (textures missing) (Forums : 3D Modeling & Animating : Importing a model into source problem (textures missing)) Locked
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May 16 2009 Anchor

Hi, I'm somewhat new to compiling and importing models into the source engine (hammer)
I got as far as getting my model into hammer with a collision model, but I can't seem to get the textures to work...

I placed the vtf files and the vmt files into the materials/models/boat folder
and specified that location in my .qc file, but It still won't work :/

Now I think the problem lies within my 3d program (cinema 4d), I read somewhere that I had to name my textures "material/models/boat/boat.vmt" (my name for the texture)
but I'm not sure that this is correct

Dl.getdropbox.com

my .qc file:

$modelname "boat\boat.mdl"
$scale 1.00
$staticprop
$cdmaterials "materials\models\boat"
$body "Body" "boat.smd"
$sequence "idle" "boat" loop fps 15
$collisionmodel "boat_collision.smd"
{
$concave
}

any help would be very much appreciated

nobody?

May 26 2009 Anchor

hey, Ive had this problem too, open up your .smd...or .mdl one of the two in somthing like wordpad, then search and replace the texture locations with the locations of your texture file, its a little dirty but it works, hope this helped!

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