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Imagine a Dystopian/Cyberpunk Adventure & RPG Mixed Elements. A World of Unknown Fate (Forums : Ideas & Concepts : Imagine a Dystopian/Cyberpunk Adventure & RPG Mixed Elements. A World of Unknown Fate) Locked
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Jan 6 2014 Anchor

Dystopian/Cyberpunk Adventure & RPG Mixed Elements. A World of Unknown Fate
[Plot not final]

Short Summery.
At the beginning on making this concept for this futuristic mixed in RPG & Adventure game. I always debated on how should i create the main storyline for the game's setting and plot?
In the thread there would be two different short story summery plots of the setting. You can decide which one fits the most best. For Summery #1 i had decided that the player should always start as an young boy waking either in either of these choices Hospital/Streets/Home/Other depending on how you made your character and its abilities. The majority of the time players would travel between the past and back to the future. Uncovering a World filed with Unknown Truths and Conspiracy as while fighting mysterious enemies.

Summery 1:
You are a Young Boy reemerging from a long sleep (Based on Choices:Hospital/Streets/Home/Other) from an strange incident that you had
encountered earlier in a month ago.
As you reemerged from the sleep and have started walking (Based on Choices:Hospital/Streets/Home/Other)
You immediately noticed a shadow of an military helicopter flying above the ground where you are standing. What follows later is even more stranger as you enter into this eastern style fast food restaurant to get something for (Based on Choices:Hospital/Streets/Home/Other) unmarked four black vans parked outside near the restaurant.

The restaurant owner came to warn the young boy to go at the back alley.
A Chase had started soon as the young boy ran into the back alley. Few mysterious men whom were in the unmarked vans started chasing the young boy onto the other side of the streets as the young boy was nearly surrounded by them.
As the young boy was being surrounded an group of mysterious looking street fighters/warriors appeared and these fighters have surrounded the mysterious agents.
In the aftermath the agents had no choice thus had retreated, the fighters had invited the young boy to come at their temple/organization.
Following the ordeal the young boy had gone to the temple/organization. The young boy had visited the leader/master of this temple/organization.
In which the young boy was introduced to the temple/organization.

The Young Protagonist mission was now to save, uncover a world's fate of unknown.

Summery 2:
Basically for the second concept the main character starts out working with other controlled AI players or other players in the Muliptlayer the story of
Summery 2 is the same as posted in Summery 1.

These are the Possible Key Locations/Real World Locations.
Ancient Mediterranean Near Egypt, New York City, Bosnia/Sarajevo, Croatia, Forest, Italy/Fano, Aviano Air Base.
Chicago,Tokyo/Japan,Greece,Canada,China.
Some of these locations which i had listed its settings would also include a past version of these cities and locations.


Gameplay Style.
The game play style in the game would be a bit of a mix between RPG elements and Adventures style due mainly because since the game would give players a chance to mod their own character and the possibility of a creating a new one. As well giving the player's character an inventory which would come later into the start or middle of the game.

The game would also feature decisions which could overall effect some of the plot and could have effects to the game's ending. There would will be several real world references in the locations during the quests.

Muiltplayer
The question of whatever or not the game should have Muiltplayer depends when i have an team that is.

I am looking forward to any feedback on the concept and story. :)

Edited by: GamerWolfOps

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