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Poll: Would you consider buying this game as pre-alpha? (7 votes)
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I'm new to Game Development - Please advise - Infinite Destruction/Construction game w/Physics (Forums : General Banter : I'm new to Game Development - Please advise - Infinite Destruction/Construction game w/Physics) Locked
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May 2 2013 Anchor

greetings;

I'm new on IndieDB and new to game development in general. I was a software engineer for over 10 years and just under a year ago started developing games. Ever since I played "The Oregon Trail" in 1986, I have been hooked on computers and computer games.

This project is my first realized game ever. KonCraft IndieDB page

I'm curious, since this seems like a very active developer community, what your thoughts are on my first game. Even though it is my first full to production game, I've worked on many very large software projects so I don't' see why I can't finish this.

From a gamer's perspective, how would you view this game?

From a developer's perspective, how would you view this game? Complication level? What do you see wrong with my initial release videos (besides lighting and obvious early development bugs) What do you see wrong with the written concept of actual game play? (gameplay is under development but full written description is on my indieDB page).

I would like to release this game here on Desura and sell the first alpha version for about $10. Do you think that is a wise idea? Why not? This is what the first pre-alpha version will look like (nearly finished), it completely lacks RPG gameplay elements as the target finished product will have, as we aren't finished with a stable build of that, but does offer creative mode, similar to what you find in minecraft but with physics and without the funky generated noise:
Watch a Video of Possible Pre-Alpha Release Candidate

Edited by: Toiq

May 2 2013 Anchor

I don't think I'd buy the alpha for that, I'm actually having a hard time figuring out what the game is about. Superficially it looks like minecraft and it appears to behave similarly but you talk about it like a rogue-like of some kind?

I'd say the biggest issue is all your videos are tech demos, which are cool but they don't really show gameplay. You have plenty of demos about physics but very little gameplay footage and what you do have is staged to show something very specific.

I can't get enough information about your product to make an informed purchase :D

EDIT: For background some games I like are EVE Online, X3: Terran Conflict, and Kerbal Space Program. Naturally I also play FPS and stuff but I like simulators and complex sandbox games the most.

Edited by: masternerdguy

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May 5 2013 Anchor

Ok, thanks for comment. I went ahead and made it free to play. Sorry for scripted videos, but I'm not the best video maker. You can download my first build from the downloads page of the game to try it out. The game runs well, most of the way bug free in this build, but it is early development version so a lot of planned features are just simply not implemented. As of now it's just a in game level editor that you will be able to replay your levels in future versions:

Indiedb.com

May 5 2013 Anchor

Judging from the video, it looks very good in graphical wise, but whats the story? Besides that, it looks good.

May 6 2013 Anchor

For now we don't have a story for say. This game is based off an idea and the story will come in time :) .. But since we decided to let people design there own levels and share them with others, this allows the game to create its own story as well . We plan on having more actual game play in the next alpha release so you can get an idea of what the game will provide.

May 7 2013 Anchor

I have a question. You referred to Scripted videos. Mostly, I just record what I "assumed" people would want to see, so I chopped the videos up. Is it more commonplace, or do you think that potential gameplayers would prefer to see just straight gameplay?

As an example I made a video today that is just gameplay:
Indiedb.com

Would you consider that a better approach to making videos, or just stick with the short videos that show all the highlights of the game in one small package such as an advertisement? Or, maybe continue making longtime play videos, for those who want more info, but instead only make posted videos on sites like this which only display the short 1-2min videos?

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