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Illustrator looking to build a team for Game: Project Rudra (2D action/platformer) | Locked | |
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Mar 9 2014 Anchor | ||
Hi, my name is Nick Savino. I've been brewing this idea for a game for the past 8 years. A couple months after graduating college, I began developing characters with the intention of making a game universe around them. The game would be an action/platformer similar to Mega Man X/Zero, but with 5-6 playable characters. Each would have their own unique playstyle. The world is set in the distant future on Mars during a terraforming experiment. Before I go any further, you can take a look at the characters and their development over the years if you're interested: I've been working as a freelance illustrator for the past couple years so I'm very familiar with the process of recruiting through forums and working on games. However, I've never actually started one up myself so please forgive me if I don't really know what I'm doing. In order to get this game made, I feel that it would need the following: -Illustrator: I would handle all character illustrations including headshots for dialogue, cinematic shots for storytelling, in-game menus, etc. I'm sure I'm forgetting something, but those are the basics. Now, here's a rundown of the different characters and their playstyles. Click the link for a visual Over the course of the game you would have the option of choosing between characters or a set path that only 1 or 2 could take. Here is what I currently have for level ideas: That's 11 levels total, though some are longer than others and could be seen as 2 or even 3 separate ones. I would also like rhythm-based levels where the character would be on-rails and timing button prompts to music. This is less important than the rest of the game so I won't go into too much detail here. However, I think it would be great to have as each character has their own sort of musical genre that represents them. So to recap, I currently have plenty of concept artwork to get started on in-game assets. I have the bulk of the main story beats, but not exactly a coherent narrative. I have an understanding of each character's moveset as well as most bosses. I would love to work with any talented individuals that have a passion for the 2D action/platformer. As long as someone gets to play this game, I'm happy with any form of distribution. If you are interested in this project and would like to know more (including the 16 page design document), please contact me at hybridmink@gmail.com. Just put "Project Rudra: my role" in the subject line where the role is what you'd like to fill. Any information you can provide on your previous works or projects would be appreciated. I will try to keep an eye on this thread, but email is definitely the best way to get in touch with me. You may also include your skype address as well. I think that's it! I look forward to hearing from you! -Nick, aka hybridmink Here is some new artwork for one of the playable characters: Sei. I feel like her gameplay style would be the most basic and I'd like to create a working demo with her first. The first step will be getting the starting character into the game. Here's Zetch's stance! Hunched over a bit to suit his fighting style (unarmed Silat). Cilvia's stance and here's Buster's. Tomoe's stance It's been a while since I posted an update on the project. I've decided to go with hand drawn animations for the characters rather than pixels. I'll be animating these myself. Here's a few examples: Edited by: hybridmink |
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