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IDEA (Forums : Ideas & Concepts : IDEA) Locked
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Apr 21 2004 Anchor

why was it closed i thoguht we were starting new anyways please no more fighting, no jokeing just comment on it:
As time continues to advance forward into new centuries and millenniums, so does the population of the Earth. Year after year the population multiplies, which in return, causes the Earth’s pollution to increase as well as our resources to decline. Because of this, humans are forced to expand themselves by finding a second home. After years of planning two ships are constructed to explore regions that have previously been discovered and speculated to have similar planets as Earth.

After two years of exploration has been completed, one of the ships faulty Fusion engines has been exploited and caused them to drift in space just as they were passing through a radiation cloud, a cloud that was hugely miscalculated as “small” The crew of two hundred passengers are now forced to signal for help to the “Brother” ship and go back to their deep sleep at the Cryochambers because the radioactive cloud is slowly eating through the ships exterior. So as they send the help signal and emerge back to a deep sleep at the Cryochambers, the ships AI construct decides if this is the most “Accurate” decision. He decides to cancel the signal because it is too much of a heavy burden for the second ship. As two years pass, the radiation has managed to contaminate small areas of the ship that are closest to the walls and has contaminated most of the Cryochambers, causing in mutations in 75% of the crew. Finally, the radiation eats through the Cryochambers control center and eat the computer harder ware which causes the safety device to release the crew.

The player takes control of a low level scientist who has two choices:

1)Fight against the AI system and mutants to send the signal for an evacuation.

2)You will fight against the mutants in order to sacrifice yourself and the ship by helping the computer destroy it so it will not burden the mission given to the 2 ships.

leilei
leilei The person who doesn't like anything
Apr 21 2004 Anchor

When a thread's closed, it's closed. You'll get the same critisism all over again, just not by me.

You got that?

Apr 21 2004 Anchor

I'm not sure either. We'll see what happens. I'd like to correct my spelling of the word "professional" in the last thread.

Apr 21 2004 Anchor

i hope so, look just stop, you made yout piont now leave, please. I don't want it closed again.

krayzie
krayzie Max Abuser
Apr 21 2004 Anchor

i really like your ideas operative, these can actually go somewhere

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STRATCOM
STRATCOM Only slightly crazy
Apr 21 2004 Anchor

I like the idea. I think it would require alot of work though. I wonder if it would be posible to say swithch sides in the middle of the game. That would add an interesting aspect to the mod.

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"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

TwinBeast
TwinBeast Full Metal Bionic Witch
Apr 21 2004 Anchor

Sounds like a fun idea. Maybe you should do it, if you have time to do it.

Apr 21 2004 Anchor

@startcom= what do you think would be an opportune time and way to approach the player inorder to show them a second chance to change sides?

- Edited By operativex On Wed 21st, Apr 2004 @ 9:28:33pm
- Edited By operativex On Wed 21st, Apr 2004 @ 9:30:28pm

STRATCOM
STRATCOM Only slightly crazy
Apr 21 2004 Anchor

I would have to say the best time to give the player a chance to change sides is about a 25% of the way threw this way you still can "win" on the side you change to. The best way I see for giving the player a chance to swithch sides is to have him be captured. while he is captuered the other side makes their point for the player to change sides. This could be done in a cut seen. Then have it so there is a jail break. The player could either follow the side they were originaly on out or they could take another route to the oposing side.
I hope that is clear if not tell me and ill try to explain it a different way.
(sorry about any spelling/grammer mistakes i am tired right now)

--

"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

Apr 21 2004 Anchor

hmmmm interesting... that would be cool if not only at that part put I think I might try and integrate multiple scenarios where the player is given a chance to change at the beginning and middle but not towards the end because if you constantly keep hurting the AI by shutting down certain computers, eventually he is just going to give up on the chances. So they would have to be few, but not too few where the player complains he did not have enough chances to decide and somewhat early in the game.

- Edited By operativex On Wed 21st, Apr 2004 @ 9:51:03pm

STRATCOM
STRATCOM Only slightly crazy
Apr 21 2004 Anchor

thats a good idea but i would say do not think it is a good idea to give a player that switched sides a chance to switch back more then once and then never be able to switch after that. this is because nobody likes a double traitor (i hope that makes sence. now i am really tired i think ill go to sleep)ill explain tomorrow if i have too

- Edited By STRATCOM On Wed 21st, Apr 2004 @ 9:58:54pm

--

"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

teh_fonx
teh_fonx Wtf is a FONX ???
Apr 21 2004 Anchor

i think its great, especially the part about choosing a side, i think it would really tie the player emmotionally in, something we dont often see in games now a day (remeber fallout and dogmeat ?)

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I want to make a mod like counter-strike but with more guns ,3 teams (maybe),and better gfx !!,
i need a maper,modeler,coder,and someone to maker a website for it, and what ever else u think i may need plz.

Apr 21 2004 Anchor

Its basically up to the player to decide what is the moral way to go. Does he want to sacrifice himself to not burden the other ship by it having a chance to be attacked by these mutants and completely screwing up the mission? or is it worth it to save a few lifes and fight for his survival? that’s basically the motivation for him. There is no 'right' or 'wrong' way to beat the game. Its up to the player to choose the ending he finds morally correct to him.

frosty-theaussie
frosty-theaussie Sonny Jim
Apr 22 2004 Anchor

What the goddamn hell did you boys do while I was gone. I'm not even going to give my 2c worth this time - it ain't worth it, except to remind everyone of the major similarities between it and System Shock 2. And operative, don't have a pine for me because I have said it.

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User Posted Image

Apr 22 2004 Anchor

oh me oh my..

is this deja vu ?

Apr 22 2004 Anchor

@frosty=I have never had anything against you just speak your mind dude, just don't insult me like cheap did. Now lets just all forget about the dang incident ok. Yeah i agree it is a bit like system shock 2 but not to the point where it is COMPLETLY ripping it off. Heck, if i am copying from system shock, then system shock is copying from 2001 a space odessy. Everything movie, game, book, evolves from something:)

- Edited By operativex On Thu 22nd, Apr 2004 @ 2:40:07am
- Edited By operativex On Thu 22nd, Apr 2004 @ 2:48:30am

Apr 22 2004 Anchor

& what did you evolve from..

User Posted Image

Hehe.. J/K! :P

- Edited By goodbarry On Thu 22nd, Apr 2004 @ 9:29:07am

Apr 22 2004 Anchor

heh.

the thread was closed because you farked it up on youself operativex... :| if you wouldnt insult everybody/cheapalert it wouldnt be closed now... ok lets stop this "discussion" :paranoid:

Apr 22 2004 Anchor

I didn't insult anybody but cheap, now keep out of here both of you.

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
Apr 22 2004 Anchor

hmm.. lets not start this again, k? ;)

Anyhow, sonuds interesting, however a lil.. off... i mean, radiation eatin away the ship and people mutating from radiation.. *shrugs* o well, sounds like it could have potential all the same, but maybe be kinda.. small.. :/

krayzie
krayzie Max Abuser
Apr 22 2004 Anchor

Its basically up to the player to decide what is the moral way to go. Does he want to sacrifice himself to not burden the other ship by it having a chance to be attacked by these mutants and completely screwing up the mission? or is it worth it to save a few lifes and fight for his survival? that’s basically the motivation for him. There is no 'right' or 'wrong' way to beat the game. Its up to the player to choose the ending he finds morally correct to him.

i like how the player is moraly connected to the game by making decisions that are not 'right' or 'wrong'.

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Apr 22 2004 Anchor

i dont understand.. are you using this idea.. ?

//me sees no reason for it without creation..

Apr 22 2004 Anchor

yeah, thats why i made the 2d>3d concept gun for.

Apr 22 2004 Anchor

oh yea.. teh gun.. i see ..

Apr 23 2004 Anchor

here is a HUGE story update, just skip the first paragraph

As time continues to advance forward into new centuries and millenniums, so does the population of the Earth. Year after year the population multiplies, which in return, causes the Earth’s pollution to increase as well as our resources to decline. Because of this, humans are forced to expand themselves by finding a second home. After years of planning two ships are constructed to explore regions that have previously been discovered and speculated to have similar planets as Earth.

After two years of exploration after the launch of two ships assigned to find another home, one of the ships chose to pass through a strange gas that was blocking a known “Hot spot” for similar planets as Earth that was hugely miscalculated as “small”. The gas surrounding the ship had eaten through the Fusion Propelled Jets as they were passing, causing the ship to drift into an the abyss. Five engineers were sent out to repair the problem. After several hours of work, they started to develop an itching sensation and reported to be taken immediately back into the cargo bay. After examining the suits they realize the gas surrounding the ship had been eating away very thin layers and in some cases piercing holes into the suites. They were quickly examined then quarantined. Soon the engineers started to develop a violent cough that after tests were conducted, revealed small bacterial organisms had been found in the blood samples which were soon labeled as very contagious air-born infection. This air-born transferring infection soon created a chain reaction of infections that individuals had contracted by coughs and sneezes from the doctors and scientist that had been infected by the engineers coughs. The survivors were forced to manually start the ships filtering system that would be able to filter 60% of the infection but in order for this to take place, it requires the oxygen to be replaced which would be killing the infected. Before deciding to manually start the filter, the Captain ordered the AI to send a distress signal to the other ship as they sleep in the Cryochambers. But the AI decided that 70% was not enough and that it is too dangerous to risk the second ship from being contaminated, so, it instead canceled the signal from ever being sent. The infected crew members then started to mutate and adapt to the low oxygen filled ship and began to now await for the crew to come out of their sleep.


please feel free to add suggestions and let me know if they're are any 'holes'. THANKS!

- Edited By operativex On Fri 23rd, Apr 2004 @ 7:23:13pm

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