Posts | ||
---|---|---|
How do you get people to comment on a trailer? | Locked | |
Thread Options | ||
Jun 8 2014 Anchor | ||
Here is my first trailer. So my team and I worked hard to create a teaser trailer for our game, but it's really challenging getting any kind of attention. It's obviously not as simple as build it and they will come. Do you guys have any advice for me on how I can get people to see and comment on my trailer. I think commentating is really important because i want to engage people who might be interested but have questions about our game. Thank you for your help. |
||
|
Jun 8 2014 Anchor | |
Audio work was really weak and unbalanced. The music doesn't fit, there are no sound effects and I still don't know what the game is about after watching the trailer. The trailer animation itself is nice, but I have a feeling you could match better the dramaturgy and the sound. You can also break it up by fading/cutting to another screen and describe features of the game (briefly); or a citation from someone who tried it and liked it. It's a good start, but it didn't get me very interested in the game. Perhaps you can show some more gameplay (events) in a future trailer. To get people to watch it, I'd say send it around to the various gaming sites and ask them to add it. You might want to hold that off for a bit though, until you fixed the current weaknesses. Edited by: SinKing --
|
||
Jun 8 2014 Anchor | ||
Hi SinKing, thanks for your input. I'm the audio director, or composer/sound designer if you prefer. Would you be willing to elaborate on your audio comments?
Thanks for your time! DS |
||
|
Jun 8 2014 Anchor | |
1. The Speaker. I can't understand him very well and don't really get what he is raving about or to whom. It seems like a speech, but there is no audience reacting and it's overall not always audible what he says. It sounds like a bad recording, even though it is probably supposed to sound like an old microphone. Also, he's too loud and too young. 2. Image and Sound don't match in any place. If at least there were some gunshots or footsteps or shouts of war or other image related sfx it would alleviate the mix. You have images but don't work with them for the most part. 3. Yankee Doodle? I doubt even a trained musician could make that out. I wouldn't have used an electronic tune at all. I guess you want to give this a dark dystopian theme. 4. There is no real sense of the threat, even though the images hint at terrible things happening. The trailer doesn't climax (not your fault), but it made me waiting for a final boom. It stays on one level of intensity right from the onset of that electronic track. Imagewise I am missing mainly blood, muzzle flash and other effects. It's a shame to have such nice animation and no particles to support it. If you want to build a sense of danger, make the people bleed, scream and smoke [from their wounds ]. It's obviously not a game targeted at realism, so why not go a bit over the top with things like that? Better than being too timid about it, imho. Edited by: SinKing --
|
||
Jun 9 2014 Anchor | ||
Thanks for elaborating SinKing. You comments have been passed to the team. |
||
Jun 11 2014 Anchor | ||
The game name makes this trailer incomprehensible. Some sort of hint graphics/gameplay wise or simply Renaming your game may help you get a better audience. Note you need to turn down the brightness of the irrelevant panels especially in the video / not 100% sure you need to do it in game.(post production lots of free tools to fix this)(while you at it make some of your characters a tiny bit better exposed ..again easy fixed) The good points , Well coordinated colour temperature palette , Some nice particles within the scene. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.