Posts | ||
---|---|---|
HL2 Grenade Sound | Locked | |
Thread Options | ||
|
Apr 30 2011 Anchor | |
Anyone know where the sound is that if your standing too close to the grenade is gives that high pitch ringing sound, I tried looking through gcfscape to no avail. |
||
|
Apr 30 2011 Anchor | |
What are you trying to do? Get the sound or replace it with something else? If you need the sound, I made one in 5 seconds just for you: If you want to replace it I really doubt there's a specific sound file just for that. Must be coded into the game or something. |
||
|
Apr 30 2011 Anchor | |
I'm looking to replace it, I guess I'll search around in the code, it might just be a hard coded generated noise. Update: Edited by: Exosoldier22 -- The doubt is whether a creature that certainly appears to be alive, really is. Alternatively, the doubt that a lifeless object might actually live. That's why dolls haunt us. They are modeled on humans. They are, in fact, nothing but human. They make us face the terror of being reduced to simple mechanisms and matter. |
||
|
May 1 2011 Anchor | |
Chances are it is a synthesized sine wave in game ed: meaning that it is generated, keep sifting through the code Edited by: CorbettAudio |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.