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HL mapping error!!!! | Locked | |
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Nov 1 2003 Anchor | ||
I am mapping for a mod that uses Hi Res textures. When I use textures bigger than 512 or something, the map would not run when I compile. Its just quits when it trys to load. I tried setting the default image size to 1024, but that still doesn't work. Please reply ASAP. PS: If you can get this fixed. I'd love to show you some screenshots of the map. It looks amazing. - Edited By ubersoldat On Sat 1st, Nov 2003 @ 5:19:09pm |
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Nov 1 2003 Anchor | |
512 by 512 is the maximum Just cut it up and apply each piece |
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Nov 1 2003 Anchor | ||
ok, thanks. I'll try it out right now. |
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Nov 1 2003 Anchor | |
Try Zoner's HL compiling tools and see if that helps. I compiled a Quake BSP w/ 1024x1024 texture once, it worked! -- < insert subject games here >
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Nov 1 2003 Anchor | |
That's quake, but any mapper should be using Zoners in any case |
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Nov 2 2003 Anchor | ||
yeh, thats what i'm using. And my problems is solved. No worry, |
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