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Help wanted for open-source project - openFRAG | Locked | |
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Dec 6 2003 Anchor | ||
On the 20th of May 2003 one of our founding members, IFASS, came up with the idea of developing a game, together with anyone he could find. What kind of game it needed to be was still not certain but one thing was certain, it had to be open-source from the start. A large part of the target audience at the host forum was, and is, very fond of the opensource community. While many people are still not much further than opensource is for free as in free beer, and not free as in freedom. So where do you start? You have this desire to get as many people you can working on a game that you still don't even know what it should be like. In the early days we really talked a lot on IRC, while many people were extremely motivated on pioneering in this project it became very clear to me that there were so many opinions that it would probably never come out of the idea phase. Some people wanted to make a role playing game, others rather worked on a real time strategy but the absolute winner was the first person shooter. The next problem that arose the more quickly was the setting of the game would it be history, present, future or fantasy based, and to be honest we never really answered this question. It's still open. And that's probably where the most interesting part of openFRAG is to be found. We began developing with only one real objective, developing a game we would like to play ourselves. For one person that would be slaughtering aliens on a spaceship, while others rather be a knight and save the maiden. Mostly commercial game development focus is based on the biggest target audience, so what you see is waves of games that are more or less the same, as you are seeing at the moment with World War 2 first person shooters. Games like Half Life relive their popularity by MOD's like Counter-Strike, giving the player a total different game by still using the same engine and environment. We are not the first guys to come with an idea like this, you have probably seen other projects like ours and see them bleed to death after a few months, and some even quicker. Maybe you were even in one of those projects. I can't guarantee that we will build a game that equals the quality of games like Half Life 2 or Doom 3, and it's very probable that we never will. But if you have enough motivated and talented guys together with one clear vision, we can have a real good time trying. - Geert Schoots (MrPierce) If you would like to be part of or just read more about openFRAG visit our website and forum at www.openfrag.org ---------------------------------------------------------- We are looking for highly motivated persons who would like to help us realizing this game who have at least 8 spare hours available for the project every week. - Programmers Requirements for Coding: Requirements for Artists: Requirements for Communication: Requirements for Sound: Requirements for Project-management: Requirements for Game-design:
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Dec 6 2003 Anchor | |
heh heh, that looks kinda like Cube... |
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Dec 6 2003 Anchor | |
i think this is a very good and decent idea man, i hope you guys make it trough the release 8) i would like to help but i suck at everything -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
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Dec 6 2003 Anchor | ||
we've already released 3 techdemo's, they can be downloaded at our site (www.openfrag.org) and number 4 is incoming |
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Dec 6 2003 Anchor | ||
I second Neo-Reloaded's comments. I wish you luck. |
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Dec 7 2003 Anchor | ||
...I wish someone would make Society Wars since im lazy and have no uber skillz --
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Dec 7 2003 Anchor | |
Very nice, I can help with the mapping aspect if you need it |
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Dec 7 2003 Anchor | ||
would be nice thanks for the replies guys! |
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Dec 7 2003 Anchor | ||
at 19:00 GMT we have an IRC meeting at Irc.tweakers.net and everyone who wants to talk with us or just want to meet us and/or ask some questions, you can come to our IRC channel - Edited By IFASS On Sun 7th, Dec 2003 @ 1:19:00pm |
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