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Help Request - Angels Fall First Universe | Locked | |
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Apr 5 2005 Anchor | ||
Hullo all, I'm Alex Drake, lead designer and founder of the Angels Fall First Project. Some of you may know of us and our work, but I suspect most are not aware of the true scope of our project. We are currently looking to expand our team and branch out into new areas of development. Here is a blurb about our project outline ripped from our design documentation:
As you can see, our work is quite extensive an ambitious. One very important thing I'd like to point out is that AFF is not a unblooded operation, I myself have been prominently active in the Homeworld modding community for several years. AFF itself has existed in some form or another for nearly 2 years, our current members hail from all over the world, and include talented professionals (many with real industry credit). Now for the generic casting call; We are looking for: Unlike alot of projects, we are not particularly looking for people to deveote man-hours toward building this project for us, but rather, we attempting to build up our community with people knowledgeable in the fields we hope to venture into, while at the same time pushing forward with development on our own. I know I can speak for myself as a second years CS student when I say I am far more interested in learning how to make great titles, rather than forcing folks to do it for me. In order to make this project a success, its imperative that we get the advice, support, coaching, and knowledge of competent modders. We aren't all talk, take a look at some of these screen shots of our work, and make sure visit our galleries and website for more media and more information: [pics] Angels Fall First: TC Concepts:
Renders:
Angels Fall First: Planet Storm General Art
Links: Edited by: Alex_Drake -- "The superior man...does not set his mind either for anything, or against anything; what is right he will follow." |
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Apr 5 2005 Anchor | ||
I'd help, but I only use Milkshape 3D, sorry |
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Apr 11 2005 Anchor | ||
Thanks Unknown, but we are looking for people familiar with Maya, Lightwave or XSI. But your work looks good nonetheless. This is a small bump from the second page, hopefully people will take notice! -- "The superior man...does not set his mind either for anything, or against anything; what is right he will follow." |
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Apr 11 2005 Anchor | |
Why not MS3D or 3DS Max? The majority of modellers use those. |
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Apr 11 2005 Anchor | |
MS3D because people beleive it to be too low poly, which is bull****, it's only problem is rendering. My mod has a MS3D modeller and he's producing some of our best work. As for 3DS Max, I have no idea why you wouldn't put this into your criteria, it's the most widely used modelling program and the best designers from all over the world use it. |
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Apr 11 2005 Anchor | |
Nout wrong with low poly counts, I model the simplest things in XSI and get poly counts of like 4000 On a side note, Nemor where did the gun renders go? I swear I saw some stuff somewhere including an XM8 and Barrett but I looked today and its gone |
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Apr 11 2005 Anchor | |
Yeh the guy that did our original XM8 has since left (without a trace) and never bothered to leave us anything. My Barrett has been taken down for the time being as it's being sort of redone due to skinmesh problems. We'll have plenty more up shortly, so don't worry. We're just regrouping on our ideas and stuff before posting alot. And beleive me, theres alot better things coming out than those old nasty things |
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Apr 11 2005 Anchor | |
Lol I hope so, your maps look beautiful |
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Apr 11 2005 Anchor | |
Thanks I'll be sure to pass the compliments on to my staff. |
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Apr 11 2005 Anchor | |
Yer, good luck with it, can't wait to play. I would join but a) you're not looking for weapons modellers and b) i'm not good enough :p Anyway back on track, which version of Angels Fall First are you releasing first? |
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Apr 11 2005 Anchor | |
Apr 11 2005 Anchor | ||
That's our artist orbluvion. All of his current AFF work is on our website. @ Spammer, we actually do need weapon modelers for the HL2 venture. We'll prolly be releasing the HW2 version first. -- "The superior man...does not set his mind either for anything, or against anything; what is right he will follow." |
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Apr 12 2005 Anchor | ||
EDIT: The addendum to my above statement is that our releases are dictated by what gets finished and when. If we find the staff we're looking for, concurrent releases are possible, if not, then we chug along with the guys onboard already. Basically, the purpose of this thread is to drum up the sort of assistance that will help us get a release candidate for any of our projects out the door that much faster. so the amount of support we receive is somewhat proportional to our speed of release (but then again, we're all modders here, so we know this fact by heart, right). To address the above issue about 3d Studio max/Milkshape vs Maya/Lightwave/XSI, the issue is mainly one of versatility. If someone is familiar with either of the previous three packages, they can not only build models, but (potentially) rig them in the same environment without a need for messy conversion. It also streamlines our development pipeline, because the folks working with engines that require different specifications can quickly edit in new content (eg; its very easy for a rigger in HW2 to grab a vessel created and textured in maya and format it for play). So with that in mind, we stated our preference. However, we are not ruling out users of other modeling packages entirely, but in that case the quality of work or the area of expertise of the modeler becomes much more important to us (case in point; our premier modeler, strangelet, works in Cinema4D for Mac). Edited by (in order): Alex_Drake, Alex_Drake -- "The superior man...does not set his mind either for anything, or against anything; what is right he will follow." |
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Apr 12 2005 Anchor | ||
Some nice looking art work there. |
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Apr 13 2005 Anchor | ||
Thanks Balr, we have pretty good art direction so far, we just want a bit more to help us seperate from the pack, so to speak. Also, I'm just thinking out loud here but... would it be appropriate to post on HL2 boards for help, even tho that area of the project has not been started? -- "The superior man...does not set his mind either for anything, or against anything; what is right he will follow." |
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Apr 15 2005 Anchor | ||
Good lord, I'm forced to bump this already? Come on guys! hahaha... Edited by: Alex_Drake -- "The superior man...does not set his mind either for anything, or against anything; what is right he will follow." |
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