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Hands and fingers | Locked | |
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Jan 11 2015 Anchor | ||
I want to start a bit of a discussion about hands in 3D models. I am currently working on models for my strategy game. I want to include a close-up possibility in the game, so I am wondering about hand detail in the game. Generaly, I am making low-poly models. About 2-3k quads per character. Would you model each finger or make a four-to-one finger model? The four fingers model is surely easier to model and animate, but how noticeable is it? I want to emphasize the fact that I am mainly a programmer, so my apologies to all the artists out there. |
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Jan 23 2015 Anchor | |
Here's my findings about hand models: Fist hands: very low poly, easy to animate/no animation required, kind of difficult to texture I think it depends how close they can be viewed, and how important/useful that close view is, and how important are detailed finger animations in a strategy game. Personally I don't even bother with full detailed hands for first person shooter games. If something does need all fingers modelled separately, I'll model them to a pose and animate with as few bones as possible. |
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