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Hammer questions etc (Forums : Coding & Scripting : Hammer questions etc) Locked
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PsychoBrat
PsychoBrat Bratticus Psychosis
Jul 10 2004 Anchor

I don't currently have Hammer, since I don't have a HL-based game to map for, but I have a couple of questions for whoever does, and/or knows about changes in the new (HL2) version.

1) Does the current - or upcoming - version of Hammer support any kind of plugins; ie. the ability to use a script to create or modify various structures.

2) What kind of objects can be created automatically through Hammer; will it generate geometry for cylinders / spheres / tubes / whatever? What can it actually do in that regard?

3) Can you import/export any common formats, eg. the ability to create some geometry in 3DSMAX then import it?

Thanks! :)

-jEFF

- Edited By PsychoBrat On Sat 10th, Jul 2004 @ 1:26:08am

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modDB▪GuyTypeThing
Sanity is merely a temporary state on your way to achieving true madness

Jul 10 2004 Anchor

1)yes, several
2)Yes, in picture for Hammer 5, it does show the ability to make circles, spheres, cylinders, etc.
3)Yup

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

PsychoBrat
PsychoBrat Bratticus Psychosis
Jul 10 2004 Anchor

Awsome, thanks :)

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modDB▪GuyTypeThing
Sanity is merely a temporary state on your way to achieving true madness

Jul 10 2004 Anchor

in the released versions of hamer you can export to a .dxf to model with, but it usually comes out cruddy because its such a old format. you should try it ;)

leilei
leilei The person who doesn't like anything
Jul 10 2004 Anchor

The .dxf export is mainly only used for animating scientists/hgrunts/barneys in 3dsmax so they can fit the custom scripted sequence animations right into the map for consistency.

Hl2 I bet would use alot of that

:|

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<  insert subject games here  >

Jul 10 2004 Anchor

.dxf comes out really bad when put in a model editor due to it being too outdated. since hl2 will have alot more 'model based' geometry in game im supposing it will give a much more useful format to create in.

leilei
leilei The person who doesn't like anything
Jul 10 2004 Anchor

That's because ms3d sucks and 3dsmax was their platform then, all they needed is the basic flat geometry anyway, not the texturing

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<  insert subject games here  >

Jul 10 2004 Anchor

i opened it in studiomdx, qme, ms3d, q2mdlr, and anim8tor.

they suck in all forms. its because its a dated extension, back when cad used it originally.

architectural usage, not high poly mapping/modelling. it looked like more of a thing of show.

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