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Hammer Editor "weeping angel"? Help! | Locked | |
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Jul 3 2012 Anchor | ||
I had a problem making my horror map.. I am trying to create a "weeping angel" like object in my map! (I am new to forums so I am sorry if I posted this in the wrong forum category or something) Edited by: Thigoron |
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Jul 8 2012 Anchor | ||
not sure on the engine etc you are using and not a programmer but maybe try raycast from you player into there view distance if it hits the angel it cant move if don't hit the angel moves then have some sort collider to say when in area the player dead |
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Aug 30 2012 Anchor | ||
Yeah, i agree with wiseowlstudios. The best choice appears to be using a raycast from the weeping angels eyes, then you can check for a collision with the player. Another way around this is creating a cross-hair for the game that shoots a raycast and this way you would be able to monitor if the crosshair is currently over the weeping angel. Java Code for Unity:
Edited by: togoaway |
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Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
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Sep 25 2012 Anchor | |
I forget how open the source engine is, you might be able to look at the source code for the following if you want to see how valve do it, or if you're doing it exclusivley in hammer. |
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Oct 15 2012 Anchor | ||
wait, I don't remember WAs needing to make eye contact, just observing them is enough, meaning you'd have to keep doing a raycast in every direction if something like trigger_look isn't available. |
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