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Halo ligth Halo sniper | Locked | |
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Nov 6 2003 Anchor | ||
-- -Elite- |
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Nov 8 2003 Anchor | |
Bit low poly isnt it? -- _______________ |
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Nov 8 2003 Anchor | ||
I agree steam sucks. It is low poly becouse is for hl1. -- -Elite- |
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Nov 8 2003 Anchor | |
HL1 allows for much more high poly models however |
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Nov 9 2003 Anchor | ||
I use my HL2 m0dels in HL.... |
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Nov 9 2003 Anchor | |
I use a 19k poly submachinegun in Quake just fine -- < insert subject games here >
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Nov 9 2003 Anchor | |
You fail to forget that not every engine can support such graphicly intense objects. |
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Nov 9 2003 Anchor | ||
I fail to forget would mean that I remember .... And we *are* talking about Half-Life here, aren't we? He said his Halo sniper is for HL, and I said that I use my HL2 m0dels in HL. HL can handle more than you may think. I imagine it can handle more than most people's computers that play HL and its mods. |
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Nov 9 2003 Anchor | |
Half-Life can handle up to 4096 polys, further than that spits an error message (Yes really) -- < insert subject games here >
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Nov 9 2003 Anchor | |
/me makes a 4097 poly box and uses it as a headcrab model. |
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Nov 9 2003 Anchor | |
Yes, go give'em the truth Aea! Subdivide that bitch! -- < insert subject games here >
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