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Half-Life 2: Aperture Chapters Recruiting (Source Engine) (Forums : Recruiting & Resumes : Half-Life 2: Aperture Chapters Recruiting (Source Engine)) Locked
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BlabVoid
BlabVoid Strange Robot
May 20 2010 Anchor

Hello folks,

I am BlabVoid, Head Director and Lead Mapper of the Mod Half-Life 2: Aperture Chapters.
So far I've only achieved little because I have a team of little to none (only a voice actor and a tester)

So here's what we're looking for, skill and hard working.

// Programmer
¬ Ability to Code NPCs for Source Engine
¬ Ability to Code NPC Weaponry Usage

// Modelers
¬ Physics, Static Dynamic and Characters (ragdolls)
¬ UV Mapping (simply provide a blank uv map, displaying which face of the texture goes where
¬ Rigging of characters

// Animator [ To work with Modelers to animate dynamic props and characters ]
¬ Character Animation
¬ Prop Animation

// Texture Artist
¬ General Effects
¬ General Surface Textures
¬ Re skinning
¬ High-resolution re skinning/textures

Here's some work I've been fishing out over the past few weeks, we've had several drawbacks, the first version of the first map went bad. Had to restart, but it's good.

So here's some work we've got...

Half-Life 2 Aperture Chapters: AC_P1 Alpha Media
Half-Life 2 Aperture Chapters: AC_P1 Alpha Media
Half-Life 2 Aperture Chapters: AC_P1 Alpha Media
Poka Cola Soda Machine

Thanks people!

// BlabVoid - Director, Head Mapper and Project Lead of HL2:AC 8)

--

― BlabVoid,
Source Mapper
Graphics Designer 

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