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GTKRadiant Textures problem (Forums : Level Design : GTKRadiant Textures problem) Locked
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Arxae
Arxae Resident Stepmania Freak :D
Oct 6 2008 Anchor

i want to map a bit for quake (darkplaces actualy :p)
so i start up radiant, select darkplaces, path etc etc
and then 2 things happen:
1) i get a no shadertag.xml error (wich i fixed now)
2) no textures show up in the browser (except for the water textures from the reflective water pack)

so how do i fix it? >.>

Oct 7 2008 Anchor

I am assuming you have all textures in the darkplaces/id1/textures/myfolder/. If you do not put them in your own folder.
All folders should show up in radiant's texture browser on the left bar. Try flush/reload or changing the "Shader Only" and "Show All", options in the texture browser (view).

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Coder: PHP, C/C++, C#, MOH Script, QuakeC
Bin-giffe.net

Arxae
Arxae Resident Stepmania Freak :D
Oct 8 2008 Anchor

hmm looks like that worked :p coolies
kinda like stepmania lol
euhm but i used the high res texture pack to test that
should i convert the lmp files (i think they where the textures) to tga or so or can i leave it like this?

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°w°

Oct 8 2008 Anchor

Dark_Raver9 wrote: hmm looks like that worked :p coolies
kinda like stepmania lol
euhm but i used the high res texture pack to test that
should i convert the lmp files (i think they where the textures) to tga or so or can i leave it like this?


All preference, I for one never use lmp; I use tga or jpg usually.

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Coder: PHP, C/C++, C#, MOH Script, QuakeC
Bin-giffe.net

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