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Good RTS game engines for a begginer | Locked | |
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Oct 16 2013 Anchor | ||
I'm planning to create a 2D RTS game .I have worked with construct 2 and made some games with it.And i know i will need to learn a programing language sooner or later .But i whould appriciate if anyone could throw me a game engine thats somewhat easy or just quick and has SOME of these functions avaliable: P.S:Sorry for my horrible english ;D Edited by: AustrisOA |
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Oct 17 2013 Anchor | ||
I would use Unity 3D. That's what we use and it is a very powerful tool. |
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Oct 17 2013 Anchor | ||
First off, with the exception of Fullscreen, no game engine has those "features" built-in; you need to make them yourself. For example, you will not be able to click a few buttons, type in a story, and have it spit out a campaign with cutscenes. Unity seems like your best bet, although you may run into trouble with cutscenes, as the Free version doesn't support pre-rendered movies. Therefore, you will have to render your cutscenes in the engine itself at runtime. Gamemaker may also be an option, but I haven't used since several versions ago. Edited by: ANumberSquared |
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Oct 20 2013 Anchor | ||
Unity3D and you would have to code in your own 2D RTS framework. Some free/opensource Unity3d assets/projects that perhaps could help you create an RTS: Griddy (grid toolkit) Bit.ly Edited by: feillyne |
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Oct 20 2013 Anchor | ||
Thanks for the responses guys! |
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Oct 30 2013 Anchor | ||
Multilayer is quite difficult for a high quality game. i don't think that the domain server can hold too much space not to mention the high price Campaign and matches - making an ai/bot will take some time but i can assist you here for this kind of project you might consider using C++ and/or Ogre 3d |
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